In this article, I will explain the tips and specifications of the general “Cultivate function”.
*As for how to “increase the power of generals”, please refer to the following article.
How to increase the General’s Power (and the Danger)
- What happens when a general is cultivated?
- How to Cultivate a General
- Basic specifications for cultivation
- Tips for Cultivation
- Cost & Effort required to “reach +500”
- Planning for Cultivation and Selection of Generals
What happens when a general is cultivated?
You can increase your general’s stats (leadership, attack, defense, and politics) by up to almost +500 each.
What happens when the stats is increased?
Buffs such as the attack, HP, etc of your troops will improve.
When you reach +500 cultivation, the buffs from cultivation alone will be approximately +70 to +100%. (Note: Some items are excluded.)
What buffs can be improved by increasing which Stats
- Subordinate City Training Speed
- Troop HP
- March Speed
- Troop Attack
- Troop Defense
- Subordinate City Construction Speed
- Subordinate City Gold Production Speed
- Resource Gathering Speed
- Troop Death to Wounded
Note: This only applies if you fight or gather resources with that general, or make him/her a mayor.
Relationship between Stats value & Buff value
For stats below 900, the buff will be 0.1% per stats.
The portion exceeding 900 will be buffed 0.2% per status.
For example, if your stats is 1,000, the first 900 will buff you by 90% and the next 100 by 20%, for a total of 110%.
Calculation formula for buffs
- If stats is 900 or less (%)
- Stats x 0.1
- If stats exceeds 900 (%)
- 90 + ((Stats – 900) x 0.2)
If stats is 900 or less
Stats -> Buff
- 550+91=641 -> 64.10%
- 568+108=676 -> 67.61%
- 706+138=844 -> 84.40%
- 515+296=811 -> 81.13%
- 531+300=831 -> 83.10%
- 535+307=842 -> 84.20%
- 566+300=866 -> 86.60%
If stats exceeds 900
Stats -> Buff
- 737+168=905 -> 91.00%
- 792+178=970 -> 104.04%
- 692+298=990 -> 108.00%
- 560+500=1,060 -> 122.00%
- 636+498=1,134 -> 136.80%
- 728+500=1,228 -> 155.60%
- 851+508=1,359 -> 181.90%
How to Cultivate a General
Open the detail screen of the general you want to cultivate, and click the “Cultivate” button at the bottom.
You can cultivate the general with either Gems or Gold, so press the button of your choice.
The result will be displayed, but it is not yet reflected at this point. (Which items will be cultivated, and whether they will be positive or negative, will be determined randomly.)
If you want it to be reflected, click “Confirm”. If you don’t want it to be reflected, click “Cancel”. (You will not get the cost back if you cancel.)
*Note that only gems can be cultivated 10 times at once.
If you want the sum of the positive values to be greater than the sum of the negative values, choose Total Increase.
If you only need a specific item to be positive, choose other.
Basic specifications for cultivation
- Gold can be increased to nearly +300, and gems to nearly +500.
- When you cultivate once, a value between -3 and +3 is randomly generated for each item.
- Between 0 and +20, you will always get a + value; above 21, you will get a negative value.
- In order to cultivate up to 500, it is necessary to increase the basic attributes of the general by leveling up or enhancing the general beforehand. (Click here to see the cost and conditions required for enhancement)
- Up to +150 is possible at level 5, star level 1.
- Up to +220 is possible at level 10, star level 2.
- Up to +300 is possible at level 14, star level 3.
- Up to +400 is possible at level 19, star level 3.
- Up to +500 is possible at level 23, star level 4.
- The cost per cultivation depends on how many + values you currently have for each stats.
- +99 or less -> 20 gems or 6000 gold
- +100 or more x1 -> 25 Gems or 6,750 Gold
- +100 or more x2 -> 30 Gems or 7,500 Gold
- +100 or more x3 -> 35 Gems or 8,250 Gold
- +100 or more x4 -> 40 Gems or 9,000 Gold
- +200 or more x1 -> 46 Gems or 10,000 Gold
- +200 or more x2 -> 52 Gems or 11,000 Gold
- +200 or more x3 -> 58 Gems or 12,000 Gold
- +200 or more x4 -> 64 Gems or 13,000 Gold
- +300 or more x1 -> 71 Gems or 11,250 Gold
- +300 or more x2 -> 78 Gems or 9,500 Gold
- +300 or more x3 -> 85 Gems or 7,750 Gold
- +300 or more x4 -> 92 Gems or 6,000 Gold
- +400 or more x1 -> 100 Gems or 6,000 Gold
- +400 or more x2 -> 108 Gems or 6,000 Gold
- +400 or more x3 -> 116 Gems or 6,000 Gold
- +400 or more x4 -> 124 Gems or 6,000 Gold
The gold cost will increase until one of the stats reaches +300, but when all four reach +300, the gold cost will return to the lowest price of 6,000 gold. However in this state, gold cultivation will not produce any + value.
Tips for Cultivation
- It is not common to have all the positive values in one cultivation. Therefore, when the total of positive values exceeds the total of negative values, it is better to fix all of them.
- Basically, you should be careful not to bias the + value to any one item. If the result of the cultivation is that the sum of the positive and negative values is zero, and if the result is such that the bias can be adjusted, it is recommended to set the value to fixed. (Equivalent exchange)
- It is recommended that you use gold to raise to +300. It is also possible to raise to +300 with gems, but if the exchange rate at the keep is high due to research, it is more expensive and not recommended.
- The upper limit of cultivation can be slightly exceeded. (301, 502, etc.) You can exceed the upper limit if you get a large positive value right before the limit. In particular, if you cultivate with 10 Gems just before +500, you can exceed +510 if you are very lucky.
- Once an item has exceeded the upper limit, further cultivation will only result in a negative value. However, the button can still be pressed. Be careful not to press it.
Cost & Effort required to “reach +500”
Total Cost (approximate)
My actual results are as follows.
about 20M Gold + 150,000 Gems
0 to 300 -> about 20M gold
300 to 500 -> about 150,000 gems
*In addition to the above, the cost of enhancement is also required. (Click here for details on costs)
You have to do a huge number of them.
The sum of the positive values exceeds the sum of the negative values only two or three times out of ten.
And even then, it is often the case that one of the items is positive and one of them is negative.
On average, after 10 times of cultivation, each item would finally be +1.
If I keep going at that pace, I will need about 3,000 cultivating sessions to get to +300.
In my experience, even if I have enough costs (gold, gems, general EXP, and medals) in advance, it took me about 2 to 3 hours to turn a general with no cultivation (level 1, star level 0) into a general with 500 cultivation (level 22, star level 5).
Planning for Cultivation and Selection of Generals
As mentioned above, cultivating a general requires quite a bit of cost and effort, so it is best to have a plan in place before you start cultivating.
By the way, I am thinking as follows. I hope this helps you.
Priority: High (to be cultivated to 500 immediately)
- Main-general for Monster Hunting – x1
- Main-general for PvP – x1 (or 3 – 4 if you have a large budget, one for each type of troop)
- Defense General – x1
- Main-general for Resource Gathering (Queen Jindeok)
- You only need to increase the “gathering speed”, so increase only “politics”. If you can afford it, increase “leadership” to increase “march speed”.
- Related: How to get Resources Efficiently (Items, Gathering, Production)
Priority: Low (to be cultivated to 200-300)
- Temporary Main-general (early in the game, when you don’t have any other good generals. In the future, you can make him/her a Duty Officer or Mayor)
- Duty Officer
- Sub-general for Monster Hunting (for 2nd and 3rd lines (Baibars2 and Baibars3…))
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