Best of Defense General (Wall) (9/13 updated)

9/13/2021 – Added generals that are now available in relics in “pay no money” section.
8/9/2021 updated – Changed the assumptions of the “pay a little money” case / Changed all generals’ stats when using Lv4 skillbook
7/28/2021 updated – Added a case to focus on ground troop.

Stats Format : Leadership / Attack / Defense / Politics

A) If you only pay a little money

  • Assumptions
    • General – Only generals available in the Tavern / Great General Chest / Relics.
    • Specialty – Only the 3 left are considered. (Reference: Specialty Guide)

A-1) When focusing on Ranged + Siege

1. Joseph E. Johnston

  • Skill – Ranged & Siege Attack +20%, Mounted HP +15%
  • Specialties (ONLY 3) – Ranged Attack +20%, Defense +10%, Siege Attack +10%, All Troops Attack +6%, Trap triggering rate +20%
  • Base Stats – 111 / 105 / 118 / 101
  • Stats Increase – 8.92 / 8.57 / 8.56 / 8.48

Example of adding a skillbook Lv4

  • Ranged Attack +46%
  • Siege Attack +61% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

2. Gustavus Adolphus

  • Skill – Ranged & Siege Attack +15%, Enemy Ranged & Siege Defense -15%
  • Specialties (ONLY 3) – Ranged Attack +10%, Siege Attack +30%, HP+20%, Defense +10%
  • Base Stats – 106 / 115 / 95 / 110
  • Stats Increases – 8.98 / 8.69 / 8.28 / 8.51

Example of adding a skillbook Lv4

  • Ranged Attack +25%
  • Siege Attack +70% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

3. Kusunoki Masashige

  • Skill – Ranged Attack +35%, Mounted Attack +20%
  • Specialties (ONLY 3) – Ranged Attack +20%, HP +20%, Defense +10%, All Troops Attack +6%
  • Base Stats – 112 / 108 / 112 / 115
  • Stats Increase – 9.03 / 8.65 / 8.73 / 8.65

Example of adding a skillbook Lv4

  • Ranged Attack +61%
  • Siege Attack +31%  (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

4. Gwanggaeto the Great

  • Skill – Ranged & Siege Attack +20%
  • Specialties (ONLY 3) – Ranged Attack +20%, Ranged Attack +10% (when attacking), HP+10%, Defense +20%, Siege Attack +10% (when attacking), March Size +6%
  • Base Stats – 110 / 112 / 108 / 107
  • Stats Increase – 9.13 / 8.47 / 8.46 / 8.67

Example of adding a skillbook Lv4

  • Ranged Attack +40%
  • Siege Attack +45% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

5. Yi Sun-sin

  • Skill – All Troops Attack +10%, Mounted Attack +15%, Ground Attack +15%
  • Specialties (ONLY 3) – Mounted Attack +10%, HP +10%, All Troops Attack +12%
  • Base Stats – 110 / 115 / 112 / 105
  • Stats Increase – 8.97 / 8.51 / 8.87 / 8.39

Example of adding a skillbook Lv4

  • Ranged Attack +22%
  • Siege Attack +47%  (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

A-2) When focusing on Ranged

1. Kusunoki Masashige

  • Skill – Ranged Attack +35%, Mounted Attack +20%
  • Specialties (ONLY 3) – Ranged Attack +20%, HP +20%, Defense +10%, All Troops Attack +6%
  • Base Stats – 112 / 108 / 112 / 115
  • Stats Increase – 9.03 / 8.65 / 8.73 / 8.65

Example of adding a skillbook Lv4

  • Ranged Attack +86% (add)
  • Siege Attack +6%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

2. Ly Thuong Kiet

  • Skill – Ranged Attack +30%, Ranged Defense +30%, Trap triggering rate +60%
  • Specialties (ONLY 3) – Ranged Attack +20%, HP +10%, Defense +20%, All Troops Attack +6%
  • Base Stats – 103 / 107 / 115 / 105
  • Stats Increases – 8.83 / 8.29 / 8.63 / 7.83

Example of adding a skillbook Lv4

  • Ranged Attack +81% (add)
  • Siege Attack +6%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

3. Joseph E. Johnston

  • Skill – Ranged & Siege Attack +20%, Mounted HP +15%
  • Specialties (ONLY 3) – Ranged Attack +20%, Defense +10%, Siege Attack +10%, All Troops Attack +6%, Trap triggering rate +20%
  • Base Stats – 111 / 105 / 118 / 101
  • Stats Increase – 8.92 / 8.57 / 8.56 / 8.48

Example of adding a skillbook Lv4

  • Ranged Attack +71% (add)
  • Siege Attack +36%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

A-3) When focusing on Siege

1. Trần Hưng Đạo

  • Skill – Siege Attack +30%, Ground HP +20%
  • Specialties (ONLY 3) – Siege Attack +30%, HP +10%, Defense +20%, Ranged Attack +10%, Trap triggering rate +20%
  • Base Stats – 108 / 102 / 113 / 109
  • Stats Increases – 8.45 / 8.37 / 8.55 / 8.38

Example of adding a skillbook Lv4

  • Ranged Attack +10%
  • Siege Attack +85% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

2. Ulysses S. Grant

  • Skill – Siege & Mounted Attack +30%  (requires Dragon from Pasture)
  • Specialties (ONLY 3) – Siege Attack +20%, HP +20%, Defense +10%, Mounted Attack +10% (when attacking), Ground Attack +10% (when attacking), March Size Capacity +6%
  • Base Stats – 114 / 120 / 115 / 100
  • Stats Increases – 8.79 / 8.80 / 8.95 / 8.25

Example of adding a skillbook Lv4

  • Ranged Attack +0%
  • Siege Attack +75% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

Note – If a pasture dragon cannot be assigned, siege and mounted attacks will be -15% from the above.
Most people will probably assign a Celtic Demon to a ranged general and a Fafnir to a mounted general.
Also, Thebes dragons, which are suitable for defense generals, are not pasture dragons.
These points should be taken into consideration.
Reference: Dragon Complete Guide – Type, Buff, Enhance

A-4) When focusing on Ground

Trajan

  • Skill – Ground Attack +15%, HP +20%, Defense +15%
  • Specialties (ONLY 3) – Ground Attack +30%, HP+20%, Defense +10%, Mounted Attack +10%
  • Base Stats – 118 / 109 / 120 / 113
  • Stats Increases – 9.23 / 7.85 / 9.05 / 8.34

Example of adding a skillbook Lv4

  • Ground Attack +45%
  • Ground HP +40%
  • Ground Defense +25%
  • Ground Speed +20% (add)
  • Ranged Attack +0%
  • Siege Attack +0%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

B) If you pay a lot of money

  • Assumptions

B-1) When focusing on Ranged + Siege

1. Joseph E. Johnston

  • Skill – Ranged & Siege Attack +20%, Mounted HP +15%
  • Specialties – Ranged Attack +56%, Defense +10%, Siege Attack +46%, All Troops Attack +6%, Trap triggering rate +20%
  • Base Stats – 111 / 105 / 118 / 101
  • Stats Increase – 8.92 / 8.57 / 8.56 / 8.48

Example of adding a skillbook Lv4

  • Ranged Attack +82%
  • Siege Attack +97% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

2. Zachary Taylor

  • Skill – Ranged Attack +50%
  • Specialties – Ranged Attack +45%, HP +10%, Siege Attack +35%, All Troops Attack +6%, Trap triggering rate +20%, Hospital Capacity +10%
  • Base Stats – 114 / 120 / 115 / 100
  • Stats Increase – 8.84 / 8.78 / 8.87 / 8.59

Example of adding a skillbook Lv4

  • Ranged Attack +101%
  • Siege Attack +66% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

B-2) When focusing on Ranged

1. Zachary Taylor

Example of adding a skillbook Lv4

  • Ranged Attack +126% (add)
  • Siege Attack +41%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

2. Ly Thuong Kiet

  • Skill – Ranged Attack +30%, Ranged Defense +30%, Trap triggering rate +60%
  • Specialties – Ranged Attack +56%, Defense +20%, HP +10%, All Troops Attack +6%, Hospital Capacity +16%
  • Base Stats – 103 / 107 / 115 / 105
  • Stats Increases – 8.83 / 8.29 / 8.63 / 7.83

Example of adding a skillbook Lv4

  • Ranged Attack +117% (add)
  • Siege Attack +6%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

3. Minamoto no Yoshitsune

  • Skill – Ranged Attack +40% (requires Dragon from Pasture)
  • Specialties – Ranged Attack +76% (requires any Dragon), Defense +10%, HP +20%, Siege Attack +10%
  • Base Stats – 112 / 113 / 117 / 106
  • Stats Increase – 9.03 / 8.51 / 8.77 / 8.39

Example of adding a skillbook Lv4

  • Ranged Attack +116% (can’t add)
  • Siege Attack +10%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

Note – If a pasture dragon cannot be assigned, ranged attack will be -15% from the above. Thebes dragons, which are suitable for defense generals, are not pasture dragons. These points should be taken into consideration.
Reference: Dragon Complete Guide – Type, Buff, Enhance

4. Kusunoki Masashige

  • Skill – Ranged Attack +35%, Mounted Attack +20%
  • Specialties – Ranged Attack +45%, HP +20%, Defense +10%, All Troops Attack +6%, Enemy Mounted Attack -20%
  • Base Stats – 112 / 108 / 112 / 115
  • Stats Increase – 9.03 / 8.65 / 8.73 / 8.65

Example of adding a skillbook Lv4

  • Ranged Attack +111% (add)
  • Siege Attack +6%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

B-3) When focusing on Siege

1. Trần Hưng Đạo

  • Skill – Siege Attack +30%, Ground HP +20%
  • Specialties – Siege Attack +60%, Defense +20%, HP +10%, Ranged Attack +10%, Trap triggering rate +20%, Enemy Ranged Attack -30%
  • Base Stats – 108 / 102 / 113 / 109
  • Stats Increases – 8.45 / 8.37 / 8.55 / 8.38

Example of adding a skillbook Lv4

  • Ranged Attack +10%
  • Siege Attack +115% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

2. Ulysses S. Grant

  • Skill – Siege & Mounted Attack +30%  (requires Dragon from Pasture)
  • Specialties – Siege Attack +46%, Defense +10%, HP +20%, Mounted Attack +26%, Mounted Attack +10% (when attaking), Ground Attack +10% (when attaking), March Size Capacity +6%
  • Base Stats – 114 / 120 / 115 / 100
  • Stats Increases – 8.79 / 8.80 / 8.95 / 8.25

Example of adding a skillbook Lv4

  • Ranged Attack +0%
  • Siege Attack +101% (add)
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

Note – If a pasture dragon cannot be assigned, siege and mounted attacks will be -15% from the above.
Most people will probably assign a Celtic Demon to a ranged general and a Fafnir to a mounted general.
Also, Thebes dragons, which are suitable for defense generals, are not pasture dragons.
These points should be taken into consideration.
Reference: Dragon Complete Guide – Type, Buff, Enhance

B-4) When focusing on Ground

1.Leonidas I

  • Skill – Ground Attack +30%, HP +30%, Ranged Attack +25%
  • Specialties – Ground Attack +60%, HP +20%, Defense+10%, Mounted Attack +10%, Enemy Mounted Attack -30%, Hospital Capacity +10%
  • Base Stats – 110 / 112 / 120 / 103
  • Stats Increases – 9.17 / 8.54 / 9.35 / 8.33

Example of adding a skillbook Lv4

  • Ground Attack +90%
  • Ground HP +50%
  • Ground Defense +10%
  • Ground Speed +20% (add)
  • Ranged Attack +25%
  • Siege Attack +0%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

2.Robert the Bruce

  • Skill – Ground Attack +15%, HP +25%, Mounted Attack +15%
  • Specialties – Ground Attack +45%, HP +35%, Mounted Attack +35%, HP +25%, All Troops Attack +6%
  • Base Stats – 115 / 109 / 120 / 110
  • Stats Increases – 8.96 / 8.77 / 8.87 / 8.62

Example of adding a skillbook Lv4

  • Ground Attack +66%
  • Ground HP +60%
  • Ground Defense +0%
  • Ground Speed +20% (add)
  • Ranged Attack +6%
  • Siege Attack +6%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

3.Trajan

  • Skill – Ground Attack +15%, HP +20%, Defense +15%.
  • Specialties – Ground Attack +46%, HP +36%, Defense +10%, Mounted Attack +10%, March Size +10%
  • Base Stats – 118 / 109 / 120 / 113
  • Stats Increases – 9.23 / 7.85 / 9.05 / 8.34

Example of adding a skillbook Lv4

  • Ground Attack +61%
  • Ground HP +56%
  • Ground Defense +25%
  • Ground Speed +20% (add)
  • Ranged Attack +0%
  • Siege Attack +0%
  • Ranged Range Bonus +100 (add)
  • Siege Range Bonus +200 (add)

Note – Regarding the “If you use skillbook Lv4” in the article

Basically, I believe that “Siege Machine Range Bonus” and “Ranged Troop Range Bonus” should be mandatory for defense generals, so please keep that in mind. (And in some cases, “Ground Troop Speed” as well.)

It is not recommended to add all three: Attack, HP, and Defense.

For more information on why, please refer to the following article.
Best Skills Guide – what skills should you add?

Related – Other Recommended Generals

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51 Comments

Bo jackson

Hey quick question, as getting leonidas 1 is a bit hard im thinking of chaning my trajan to a wall general since i aim to be primarily ground based…. what skill books should i add? Cant make much sense of the above…sorry

Appreciate any time taken to respond!

What about Queen Boudica? She is the only defense gen specialize in mounted

Hi. I intend to use Tran Hung Dao as my wall general, because I really like the idea of defending with a lot of low level siege. Of course for him, Siege range and Siege damage skills are essential, but for the third one, what are some of your suggestions, as I don’t think ranged range is good (If I want to defend with siege + range, then Joseph Johnston is a better choice).
Thank you so much

I think that “siege machine range” and “ranged troops range” are two must-haves because you fight with all your troops when defending. It may be my personal opinion, but most high-powered players’ defenders have “ranged troops range” and “siege machine range”.

This is assuming a defense of K35, 1,350,000 infantry, 1,350,000 archers, and 900,000 siege.

If the enemy attacks with mainly cavalry or mainly infantry, the defending siege weapons will not be able to reduce the number of enemy troops, but if the infantry is highly buffed, they will be able to reduce the number of enemy troops. The remaining enemy troops will be cleaned up by the defender’s archers, but in this case, the defender’s archers will attack the enemy troops unilaterally, so the archers’ range is not necessary.

If the enemy is attacking with mainly archers, the defender’s siege weapons will first reduce the archers, and then the infantry will attack the archers. If the defender’s infantry is highly buffed, the archers will be annihilated at this point. If the enemy archers remain, they will fight with the defenders’ archers. At this time, if the defending archers do not have range, they are at a disadvantage, but since the enemy archers are few in number, they will not lose. In fact, it is more important to buff up your infantry and reduce the number of archers as soon as possible.

I think most top players have siege range and archer range on, but for players below 1B, reducing enemy troops with infantry while ghosting cavalry and preventing infantry from being annihilated is the most important way to reduce the number of wounds.

Therefore, if you choose Tran as your defender, you should choose one of the following skills for the third skill: Infantry Attack, Defense, or HP. If you choose infantry speed, the number of attacks by the infantry will be reduced, and the number of enemy soldiers that the infantry can kill will be reduced, which is counterproductive.

Hello. I’m always learning from you. Thank you very much. I’m sorry. What do you think of the recently released Leonidas I? Which skills should I give him? Please let me know. Thank you.

He is a defender focused on ground troops and has excellent buffs (especially ground troop attack), so he will be effective and disliked by those who mainly attack ranged troops.
As for skills, if I were you, I would add siege machine range, ranged troop range, and ground troop speed.
The reason is the same as the answer to theEAGLE at the bottom.
You may also want to refer to the following articles.
Best Skills Guide – what skills should you add?

たろすけ

I always refer to your site. Thank you very much.
Regarding Leonidas’ skills, I was able to add ground attack level 1.
I haven’t tried levels 2 to 4 because I have other generals who need the skill. I hope this helps.

I’m always learning from this site. I have a simple question: In the case of defense based on ghosting, does the Defense General help in any way? Is it correct to say that the Defense General is effective only when we are defending without ghosting?

Yes. (Strictly speaking, generals with skills or specialty that increase the traps’ triggering rate, such as Ly Thuong Kiet, may increase trap damage somewhat even when ghosting.)

Nice to meet you. I got Alfred the Great, and I’d like your opinion on whether it’s better to train him as a defense general or as an attacker general with an archer specialization. At the moment, I’m training Minamoto no Yoshitsune as an Archer General and Johnston as a Defense General.

If your Minamoto no Yoshitsune’s cultivation is 500 and you have raised his specialty level to a reasonable level, I don’t think replacing him with Alfred is worth the effort and time. You’ll see a difference of up to 4% in attack power, but I don’t think it’s worth it.
Also, Alfred’s original skills and specialties can only be fully utilized when attacking, so he’s not suitable for defense genereal either.
Related: Best of Ranged PvP General

Ketrampilan apa yang terbaik untuk Tran jika ditempatkan sebagai jendral pertahanan?

> What skills would be best for Tran if placed as a defense general?
———————————-
In my case, I would add a Siege range, Ranged troop range, Siege attack.
He’s a Siege type, but I also give him a Ranged troop ranges.
The reason is that when defending, I fight with all the troops I have (that is, you also use ranged troops), and the range can only be attached by skill.

For details, refer to the following article.
Best Skills Guide – what skills should you add?

Anonymous

I currently have accumulated 6 potential Defense Wall Generals:
* Joseph E. Johnston
* Tran Hung Dao
* Zachary Taylor
* Yi Sun-sin
* Kusunoki Masashige
* Robert the Bruce

I was thinking of keeping 3 of these. Probably Joseph E. Johnston, Tran Hung Dao and one other one.
How many would you keep for Defense?

I know Robert the Bruce is more of a Ground General, but do you think he’d make a good Wall General?

If I were, I would keep one general. Because even one general needs enormous effort and cost to craft and refine equipment, general’s specialty, train dragons, and so on. I think it’s better to have one with tremendous strength than to have multiple generals with half-strength.

If you focus on ground troops, I think Robert is a good choice.

Jim Simpson

Thank you for your hard work on this site. The love shows. The leaders of my alliance are recommending Gustavus as the best wall general. They view his debuff stats as the biggest factor. Why do most Evony websites think Johnston is the best? Is there something to pairing the “right” wall general with Ban Chao?

Lord Seth X

Debuffs eventually get maxed out with Ach gear on sub generals. Because of this the debuffs on Gus will eventually be useless. Also, it is generally not a good idea to trade buffs for your entire for debuffs. This is why having debuffs on an attacker is not preferred. The same logic applies to a wall general. You want to maximize buffs for the lead general while having debuffs on the more passive sub city generals. All that said, Gus is still a pretty good wall general. He used to be the best but no where near the top anymore since they added all the specialty wall generals with bigger range and/or siege buffs.

For top players, the debuff can be -600% or more. Therefore, as Lord Seth X said, the debuff skill that Gustavus has is not a big advantage.

The reason why many sites say Joseph E. Johnston is the best is probably the same as my response to Hawk in the comment at the bottom. See also.

I’m not sure what you mean by “pairing the right wall general with Ban Chao”, but there is no other suitable general for the Archer Tower duty officer other than Ban Chao.

Yi Sun-sin is an all-rounder type of defender who does not focus on any type of army.
In my experience, such an army is weaker than an army that focuses on something in this game.
Therefore, I have not included him in the above list.

What type of weapon to use for Johnston? Axe or Bow? I’ve crafted the Achaemenidae gear and working the last piece.

I think one way of thinking is to decide which one to use depending on what kind of enemy you often match with.
– If there are many archer-specific enemies, an Axe.
– If there are many cavalry-specific enemies, a Bow.
I think you should change it depending on the situation.
(Probably better to have a bow in the middle of the game and an axe in the end of the game.)

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>Hi
Why is the general defensive only recommended for long range?
Are there any regrets when you are a ground general?
————————————————————–
Hi😃 I think long range types are important in defense.
Siege’s attack is low, but unlike when attacking, there is no limit to the number of troops we can have when defending, so we can make up for the low attack by having more of them.
And with their long range, they can attack the enemy unilaterally.
I also prefer ranged troops because they are stronger against mounted troops, can counter ranged troops, and if buffed higher can also counter ground troops.
Therefore, I prefer to use a combination of siege machine and ranged troop in defense.

If the enemy attacks with ranged troops, the ground general is a good choice. (Trajan, for example).
However, even in that case, I believe that the number of troops and buffs on the siege machines need to be strengthened. 🤔
Therefore, in this case (ground + siege), I think Tran Hung Dao is also a good choice.

Also, I don’t recommend a cavalry-focused defense at the moment.
For more information, see my reply to Mr. Hawk’s comment below.

日本語訳が難しい…

Thank you for all your help.
I don’t quite understand the description of the defender 😅.
Kusunoki “in city”, Zachary “in city”, Tran, it is not mentioned. I kind of understand that attack is increased when defending, but are there generals that increase attack when attacking if you make them defenders?

Kusunoki, Zachary, and most of the other defense generals all have “in-city” listed in their descriptions.

However, Tran’s description certainly doesn’t have “in-city” in it. Another one, James Bowie, was also not listed.

I actually tested with these two to see if it would work when attacking, but the result was invalid. (It only works when defending main city.)

The other defender without the “in-city” notation is Ly Thuong Kiet, but I don’t have him, so I haven’t been able to verify. 🤔

Эдгар

Нужно ли какие-то навыки или оружие прикрепить офицеру башни лучников бан чао?

>Do I need to attach any skills or weapons to the officer of the tower of archers ban chao?
——————————————————————————-
No, it doesn’t. Even if you give them, the soldiers in the main city will not get stronger.
Also, i don’t know if the attack power of the archer tower will increase, but even if it does, it will be weak, so i don’t think it is necessary.
Reference: Duty Officer Guide

Thank you for all your help. I would like to ask a basic question. I understand that some of the generals here have the original skill “when General is the Main City Defense General”, but if I appoint a general with the skill “leading the army” to be a defender, will that have the same effect? For example, if I appoint Minamoto no Yoshitsune, will the archers of the entire army become stronger?

Yes. The troops will also be stronger when the general is made a defender.
In addition, when it says “Marching … Troop Attack” or “leading the army to attack”, both of them have an effect only on the attack. It has no effect when defending.
Related: Buff / Debuff – Basic Guide

This is because I don’t recommend a cavalry-focused defense at the moment.
For more information, see my reply to Mr. Hawk’s comment below.

Purple ivy

Any thoughts on new general Zachary Taylor ? is he better than Joseph

Zachary Taylor has been added to the article. (B-1 section)
I don’t think it’s inferior to Joseph, but I don’t think it’s superior either (a matter of direction). 🤔

It means the following.😃
– If you pay a lot of money
– If you only pay a little money
*The text of the article has been adjusted.

I always look forward to seeing your work. I’m using Boudica because I have a lot of cavalry, is it more advantageous to use ranged troops and siege buffs when defending?

My impression is that after the middle of the game, more and more players attack with a ranged specialization.
In this case, a mounted-focused defense is basically a disadvantage.
I think a defense with ranged+siege can be used for a long time in a versatile way, because it can deal with mounted-focused attacks, ranged-focused attacks, and even ground-focused attacks if the buffs are strong enough. 🤔

Thanks for the reply. You’re right. I was thinking that I need to train my defense as well, since I won’t be able to ghost sooner or later. I will prepare a defense general with ranged and siege buffs.

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