Specialty Guide
8/11/2023 – Added “Flexible Specialty” (5th Specialty).
3/14/2023 – Separate section on “How to get Runestone” into a separate article.
6/19/2022 – Added “Advanced Journey” to “How to get a Runestone” section.
5/27/2022 – Added section “Increasing Power by Specialty”.
4/7/2022 – Added availability of each Runestone. / Update on required costs and period of time.
Primarily a basic guide for players below General level 25.
- What is a specialty?
- Are Assistants, Sub-City Mayors, & Duty Officers’ specialties effective?
- Basic Specifications
- The 4th specialty is for heavily paid players
- What kind of person can make 4 specialties gold?
- Runestones are extremely valuable. You should focus on one general first.
- The cost of turning 4 specialties into gold
- The time period required to maximize 4 specialties “Without Paying”
- How to get a Runestone
- How to get a lucky stone
- How to get Gems
- Increasing Power by Specialty
- Flexible Specialty (5th Specialty)
- Related
What is a specialty?
A buff or debuff that only the rarest generals (purple and gold) have.
Gold generals have four, purple generals have three.
Specialties are unlocked at general level 25, but have a default value of zero, so you will need to use runestones and gems to increase your learning level.
Each general has a different specialty. You can see which generals have which specialties from their portraits in the tavern.
Are Assistants, Sub-City Mayors, & Duty Officers’ specialties effective?
- Assistants: Effective.
- Detail: Assistant Generals Guide
- Sub-City Mayors: Effective, but the buff only applies to subordinate city soldiers.
- Detail: Subordinate City Complete Guide
- Duty Officer: Basically, not effective. However, those with the proviso “Applied to xxx Officer” are effective.
- Detail: Duty Officer Guide
Basic Specifications
- Each of the four specialties requires a different type of runestone. From left to right on the screen, the following are required.
- Specialty 1 – Leadership Runestone
- Specialty 2 – Military Runestone
- Specialty 3 – Glory Runestone
- Specialty 4 – Immortal Runestone (Specialty 4 is not available to purple generals)
- There are five learning levels for each specialty.
- Level 1 – Green (Veteran)
- Level 2 – Blue (Master)
- Level 3 – Purple (Expert)
- Level 4 – Orange (Grandmaster)
- Level 5 – Gold (Genius)
- As you increase your learning level, the buffs for that specialty will increase little by little.
- The content and values of the specialty that can be seen in the portraits in the tavern are those when the learning level is raised to the maximum.
- When paying runestones and gems to increase EXP, you may get double EXP if you use lucky stones at the same time. (Depends on your luck)
- The chance of getting double EXP increases depending on the number of lucky stones you use (5% for 1 stone, 90% for 10 stones).
A Lucky Stone that increases the chance of EXP by 2X when upgrading a specialty.
— Evony The King’s Return Game Guide Wiki (@evonyguidewiki2) May 27, 2022
Since it is extremely valuable, it is recommended to use it only for the 4th specialty, and only when making further genius (gold).
Specialty Guidehttps://t.co/I6HNAkUkm5#evony pic.twitter.com/78j9aT74L0
- Not only historic generals, but also non-historic generals have specialty. (Reference: What is Historic General)
The 4th specialty is for heavily paid players
The 4th specialty, the rightmost one that the golden general has, is often much more powerful in buffing and debuffing than the three specialties before it.
However, this 4th specialty can only be unlocked if the previous 3 specialties are all gold (genius), so you can’t increase your learning level until then.
This takes a lot of effort, time, or money, so unless you are a heavy paid player, it is best not to rely on the 4th specialty. (For an unpaid player, I think it takes a couple of years.)
I recommend that you keep this in mind when you are seriously considering which general to train.
What kind of person can make 4 specialties gold?
As an example, here is a model case of how far someone could raise their specialty within a year of starting the game.
Model case by budget
- $10,000+ per year (k35, 1.5B)
- 4 golds (1 general), 3 oranges (2 generals)
- Less than $5,000 per year (k33, 320M)
- 3 oranges (2 generals)
- $500 per year (k30, 140M)
- 3 purples (1 general)
Runestones are extremely valuable. You should focus on one general first.
To maximize specialty, you’ll need a huge number of runestones. (See below for the specific number.)
You need to carefully decide which general you want to use them on.
Unless you are a heavily charged player, it is recommended that you focus your runestones on one general only.
(Runestones themselves can be obtained without paying for them, but if you want to get a lot of them in a hurry, you need to get a lot of high scores on the battlefield. This means that you will end up having to charge quite a bit of money to grow quickly.)
The cost of turning 4 specialties into gold
Overview
- Runestones – 50,800 pcs (12,700 pcs x 4 specialties)
- Gems – 1,015,920 gems (253,980 gems x 4 specialties)
Note – It is possible to reduce the cost a bit more by using lucky stones. Above are maximum values.
Details
The following are required per specialty.
- Green (Veteran)
- 200 Runestones, 4,000 Gems
- Blue (Master)
- 500 Runestones, 10,000 Gems
- Purple (Expert)
- 1,000 Runestones, 19,980 Gems
- Orange (Grandmaster)
- 3,000 Runestones, 60,000 Gems
- Gold (Genius)
- 8,000 Runestones, 160,000 gems
The above is not a cumulative total, but the cost required to raise from one previous level.
Reference – Amount of Money
If you were to maximize the 4 specialties by paying ONLY, you would need about $6,350.
The number of runestones available depends on the pack, but for example, the $99.99 pack sold in March 2022 has 1,000 runestone chests.
Also, as mentioned, 50,800 runestones are needed to max out the 4 specialties. (12,700 x 4 specialties)
However, which runestone comes out of the runestone chest is random, and leadership runestones are easy to get and immortal runestones are hard to get.
It takes 12,700 immortal runestones to maximize the specialty 4, which requires opening about 127,000 runestone chests. (See below for details.)
If you buy all of the above packages with a double coupon and get 127,000 runestone chests, then
127,000 ÷ (1,000 x 2) x $100 = $6,350
$6,350 would be required.
Note that if you buy a runestone pack at “Shopping Spree” with a double coupon, you can get 800 runestone chests for $9.99, so you would need to spend
127,000 ÷ (400 x 2) x $10 = $1,588
It would cost approximately $1,600.
But since these packs can only be purchased twice a week, it would take about 19 months.
Reference – Rate of availability of each Runestone
The approximate availability of which Runestones will be found in the Runestone Chest is as follows.
- Specialty 1 – Leadership Runestone
- Around 34%
- Specialty 2 – Military Runestone
- Around 32%
- Specialty 3 – Glory Runestone
- Around 24%
- Specialty 4 – Immortal Runestone
- Around 10%
Example of opening chests
The time period required to maximize 4 specialties “Without Paying”
If we were to make 4 specialties into gold without paying, how long would it take?
If you are around k32 and can get a high score every time in the Battles of Constantinople and Gaugamela, you can get about 200-300 chests per game. Assuming 2 fights a week and about 500 chests, that’s 2000 chests in a month.
In addition, there are 2 Dwarf Lucky Apple events per month; assuming 1,000 chests per event, that’s about 2,000 chests per month.
As noted above, approximately 127,000 runestone chests are needed.
127,000 ÷ 4,000 = approximately 32 months
It can be shortened a bit more by using other methods such as selling generals (see below).
But it is best to think that 2-3 years will be needed.
How to get a Runestone
For other details, see the following articles.
How to get a lucky stone
Battlefield / Server War
- Defeating an enemy player if both sides’ troop power loss is more than 35M.
How to get Gems
See the following article.
Increasing Power by Specialty
Raising a specialty increases a general’s power.
x1 | x3 | x4 | |
---|---|---|---|
Green | 750 | 2,250 | – |
Blue | 2,650 | 7,950 | – |
Purple | 6,450 | 19,350 | – |
Orange | 17,650 | 52,950 | – |
Gold | 47,450 | 142,350 | 189,800 |
Related: How to increase the General’s Power (and the Danger)
Flexible Specialty (5th Specialty)
New feature added on 8/4/2023.
When the 3 left specialties are maximized (golden), a flexible specialty (“5th specialty”) can be attached to that general.
Flexible Specialty can be changed at any time.
To attach a Flexible Specialty, it is necessary to obtain a Flexible Specialty item.
Since they are weak immediately after acquisition, they must be strengthened at a cost.
There are 5 “Quality (Color)” (green to gold) like the other 4 specialties, but there are also other “Specialty Levels” up to 100.
The required cost is different from the first 4 specialties. Rune Stones and each Flexible Specialty Fragments are required.
Types of Flexible Specialty
There are 10 types in total.
Basically, there is one for each type of troop, and they are further divided into 2 main categories: for general use and for marching.
(The buffs listed as “when attacking” do not work for castle defense or reinforcements.)
(The buff values below are at maximum (level 100/gold))
For all purposes | For marching, For dragon | |
---|---|---|
Ranged | Piercing Arrows | Precision Arrows |
Ranged Troop HP +20% Ranged Troop Defense +20% Ranged Troop Attack +50% +1000 Enemy Mounted Troop HP -20% | Ranged Troop HP +20% Ranged Troop Defense +20% Ranged Troop Attack +20% +1000 Enemy Ranged Troop & Siege Machine Attack -20% Ranged Troop Attack w/Dragon +40% When attacking, Enemy Mounted Troop Defense -40% | |
Ground | Heavy Legions | Breaker Legions |
Ground Troop HP +20% Ground Troop Defense +20% Ground Troop Attack +50% +1000 Enemy Ranged Troop HP -20% | Ground Troop HP +20% Ground Troop Defense +20% Ground Troop Attack +20% +1000 Enemy Ground & Mounted Troop Attack -20% Ground Troop Attack w/Dragon +40% When attacking, Enemy Ranged Troop Defense -40% | |
Mounted | Forceful Cavalry | Guerilla Cavalry |
Mounted Troop HP +20% Mounted Troop Defense +20% Mounted Troop Attack +50% +1800 Enemy Ground Troop HP -20% | Mounted Troop HP +20% Mounted Troop Defense +20% Mounted Troop Attack +20% +1800 Enemy Ground & Mounted Troop Attack -20% Mounted Troop Attack w/Dragon +40% When attacking, Enemy Ground Troop Defense -40% | |
Siege | Siege Ballista | Battering Ballista |
Siege Machine HP +20% Siege Machine Defense +20% Siege Machine Attack +50% +1000 Enemy Siege Machine HP -20% | Siege Machine HP +20% Siege Machine Defense +20% Siege Machine Attack +20% +1000 Enemy Ranged Troop & Siege Machine Attack -20% Siege Machine Attack w/Dragon +40% When attacking, Enemy Siege Machine Defense -40% | |
Defense | Iron Curtain | – |
In City Troop HP +20% In City Troop Defense +20% In City Troop Attack +20% +800 When defending the Main City, Enemy Troop Defense & HP -20% When defending the Main City, Enemy Troop Attack -30% | – | |
All-purpose | Battle-Tested | |
Troop HP +10% Troop Defense +10% Troop Attack +20% +500 Enemy Ground Troop Defense, HP -8% |
How to obtain
As of October 2023, the “Battle-Tested” can be obtained without payment; all others require payment.
- Buy “Flexible Specialty Super Value Package”
- SvS Personal Rewards (“Battle-Tested” only)
- Dawn of Civilization Event (“Battle-Tested” only)
Buy “Flexible Specialty Super Value Package”
When you open the item “Flexible Specialty Box”, you will get one of the Flexible Specialties at random. (Note: “Battle-Tested” not included)
“Flexible Specialty Box” is only available through billing. (as of 10/16/2023)
One per $99.99 package.
SvS Personal Rewards
It is included in the “Monarch Score Chest” that you receive when you earn a personal score. (Only for “Battle-Tested”)
Bronze | Silver | Gold | Total | |||||||
---|---|---|---|---|---|---|---|---|---|---|
I | II | III | I | II | III | I | II | III | ||
Requires Score | 2.25M | 9M | 22.5M | 45M | 67M | 112.5M | 225M | 360M | 540M | – |
Specialty Fragment (Battle-Tested) | 10 | – | 10 | – | 10 | – | 10 | – | 10 | 50 |
Dawn of Civilization Event
If you achieve the quota to Lv50, you will receive 10 pieces of “Battle-Tested”.
Related: Dawn of Civilization – How to complete all quests
“Basic Attributes” & “Quality Attributes”
The buffs for each Flexible Specialty are divided into 2 categories: “Basic Attributes” & “Quality Attributes”.
To increase “Basic Attribute,” the Specialty Level must be raised. (Upgrade)
To increase the “Quality Attribute,” the Quality (Color) must be raised. (Promotion)
Quality (Color) & Specialty Level
There are 5 Qualities (green, blue, purple, orange, and gold).
The maximum Specialty Level is 100.
If the Quality is low, the Specialty Level cannot be raised to 100.
To raise the Specialty Level (Upgrade), the Quality must be raised in advance. (Promotion)
Upgrade Level Cap per Quality (Color)
Quality | Lv Cap |
---|---|
Green | 20 |
Blue | 40 |
Purple | 60 |
Orange | 80 |
Gold | 100 |
Quality (Color): How to promote
To increase quality, “Flexible Specialty Fragments” are required for each specialty.
“Flexible Specialty Fragments” can be obtained by disassembling a Flexible Specialty.
Quality (Color): Cost of Promotion
Quality | Specialty Fragment |
---|---|
Green -> Blue | 10 |
Blue -> Purple | 20 |
Purple -> Orange | 30 |
Orange -> Gold | 30 |
Total | 90 |
Specialty Level: How to upgrade
Runestones are required to raise the Specialty Level.
Unlike the other 4 Specialties, no Gems are required. Also, lucky stones cannot be used.
Specialty Level: Cost of upgrade
I am looking for information on the following while investigating. Please let me know via the comments section.
( Sorry for the inconvenience, but please attach a screenshot for accuracy of the information. )
The cost depends on the Flexible Specialty.
“Battle-Tested” is cheaper than the rest.
The case of “Battle-Tested”
Runestone | 1->21 | 21->41 | 41->61 | 61->81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Leadership | 55 / Lv | 75 / Lv | 190 / Lv | 300 / Lv | 100 | ? | ? | ? | 100 | ? | ? | ? | ? | ? | 100 | ? | 100 | ? | 100 | ? | 100 | ? | 100 |
Military | 50 / Lv | 65 / Lv | 170 / Lv | 260 / Lv | 100 | ? | ? | ? | 100 | ? | ? | ? | ? | ? | 100 | ? | 100 | ? | 100 | ? | 100 | ? | 100 |
Glory | 35 / Lv | 45 / Lv | 120 / Lv | 180 / Lv | 100 | ? | ? | ? | 100 | ? | ? | ? | ? | ? | 100 | ? | 100 | ? | 100 | ? | 100 | ? | 100 |
Immortal | 0 / Lv | 0 / Lv | 0 / Lv | 0 / Lv | 150 | ? | ? | ? | 250 | ? | ? | ? | ? | ? | 600 | ? | 900 | ? | 1200 | ? | 1700 | ? | 2500 |
Total Cost
Runestone | Lv21 | 41 | 61 | 81 | 100 |
---|---|---|---|---|---|
Leadership | 1,100 | 2,600 | 6,400 | 12,400 | ? |
Military | 1,000 | 2,300 | 5,700 | 10,900 | ? |
Glory | 700 | 1,600 | 4,000 | 7,600 | ? |
Immortal | 0 | 0 | 0 | 0 | ? |
The case of “Breaker Legions”
Runestone | Lv1->21 | 21->41 | 41->61 | 61->81 | 81->100 |
---|---|---|---|---|---|
Leadership | 110 / Lv | 150 / Lv | ? | ? | ? |
Military | 100 / Lv | 130 / Lv | ? | ? | ? |
Glory | 70 / Lv | 90 / Lv | ? | ? | ? |
Immortal | 0 / Lv | 0 / Lv | ? | ? | ? |
Total Cost
Runestone | Lv21 | 41 | 61 | 81 | 100 |
---|---|---|---|---|---|
Leadership | 2,200 | 5,200 | ? | ? | ? |
Military | 2,000 | 4,600 | ? | ? | ? |
Glory | 1,400 | 3,200 | ? | ? | ? |
Immortal | 0 | 0 | ? | ? | ? |
How the buffs go up
I am looking for information on the following while investigating. Please let me know via the comments section.
( Sorry for the inconvenience, but please attach a screenshot for accuracy of the information. )
Example in “Battle-Tested”
Basic Attributes | Lv1 -> 20 | Lv21 -> 40 | Lv41 -> 60 | Lv61 -> 80 | Lv81 -> 100 |
All Troop HP | +10% (+0.5% / Lv) | +10% | +10% | +10% | +20% |
All Troop Defense | – | +10% (+0.5% / Lv) | +10% | +10% | +20% |
All Troop Attack | – | – | +10% (+0.5% / Lv) | +10% | +20% (+0.5% / Lv) |
Enemy Ground Troop Defense & HP | – | – | – | -8% (-0.4% / Lv) | -8% |
Quality Attributes | Green | Blue | Purple | Orange | Gold |
All Troops Attack | +25 | +125 | +250 | +375 | +500 |
Example in “Breaker Legions”
Basic Attributes | Lv1 -> 20 | Lv21 -> 40 | Lv41 -> 60 | Lv61 -> 80 | Lv81 -> 100 |
Ground Troop HP | +20% (+1% / Lv) | +20% | +20% | +20% | +20% |
Ground Troop Defense | – | +20% (+1% / Lv) | +20% | +20% | +20% |
Ground Troop Attack | – | – | +20% (+1% / Lv) | +20% | +20% |
Enemy Ground & Mounted Troop Attack | – | – | – | -20% (-1% / Lv) | -20% |
Ground Troop Attack w/Dragon | – | – | – | – | +40% (+2% / Lv) |
When attacking, Enemy Ranged Troop Defense | – | – | – | – | -40% (-2% / Lv) |
Quality Attributes | Green | Blue | Purple | Orange | Gold |
Ground Troop Attack | +50 | +250 | +500 | ? | +1000 |
Example in “Forceful Cavalry”
Basic Attributes | Lv1 -> 20 | Lv21 -> 40 | Lv41 -> 60 | Lv61 -> 80 | Lv81 -> 100 |
Mounted Troop HP | +20% (+1% / Lv) | +20% | +20% | +20% | +20% |
Mounted Troop Defense | – | +20% (+1% / Lv) | +20% | +20% | +20% |
Mounted Troop Attack | – | – | +20% (+1% / Lv) | ? | +50% |
Enemy Ground Troop HP | – | – | – | ? | -20% |
Quality Attributes | Green | Blue | Purple | Orange | Gold |
Mounted Troop Attack | +50 | +450 | +900 | +1350 | +1800 |
Related
General’s Star Level & Common Misconceptions (Enhance Guide)
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47 Comments
re: Maxing Specialties.
I just maxed the specialties for a second general. It has taken me about three years to do the two (I spend maybe $10 per month so a non-coiner) so about a year and a half for each. I think your activity level makes a huge difference. I’m on at least an hour a day, probably more.
what aspect of your frequent/daily activity contributes your progress on the specialties?
Cost
Thank you!
so by using lucky stones we can reduce the number immortal rune stones needed for upgrading 4th speciality. thats simply,we can reduce the number of required immortal rune stones by using lucky stones.is that right
The following is confirmed by “Battle-Tested”.
Number of fragments required
Green to Blue: 10 fragments
Blue to purple: 20 fragments
Purple to Orange: 30 fragments
Orange to Gold: 30 fragments
Cost per level (Leadership / Military / Glory / Immortal)
lv1 –> lv21 55 / 50 / 35 / –
lv21 –> lv41 75 / 60 / 45 / –
lv41 –> lv61 190 / 170 / 120 / –
lv61 –> lv81 300 / 260 / 180 / –
lv61 –> lv82 100 / 100 / 100 / 150
Basic Attributes
(All Troops HP / All Troops Defense / All Troops Attack / Enemy Troop Defense and HP)
Lv20 : +10% / – / – / –
Lv40 : +10% / +10% / – / –
Lv60 : +10% / +10% / +10% / –
Lv80 : +10% / +10% / +10% / -8%
Lv81 : +10% / +10% / +10.5% / -8%
Lv82 : +10% / +10% / +11% / -8%
Quality Attributes: Green, Blue, Purple, Orange, Gold
All Troops attack: +25 +125 +250 +375 +500
cost per level
81 > 82 100 / 100 / 100 / (Immortal) 400
95 > 96 100 / 100 / 100 / 3k
99 > 100 100 / 100 / 100 / 5k
An update for “Breaker Legions”.
Lv81
Ground troops HP +20%
Ground troops defense +20%
Ground troops attack +20%
Enemy Ground Troop and Mounted Troop Attack -20%
Ground troops attack w/Dragon +2%
When attacking, Enemy Ranged Troop Defense -2%
Orange to gold is 30 fragments
Thank you!!
Purple -> Orange = 30
Thank you!
What happens if you disassemble a flexible specialty? Do you get all the fragments back?
Yes. I took a gamble and hit the button 😂
Cost to purple quality is 20
Thank you!
The following is confirmed by “Forceful Cavalry”.
Number of fragments required
Blue to purple: 20 fragments
Purple to Orange: 30 fragments
Lv41
Mounted troops HP +20%
Mounted troops defense +20%
Mounted troops attack +1%
Lv60
Mounted troops HP +20%
Mounted troops defense +20%
Mounted troops attack +20% (probably. only confirmed up to Lv57 +17%)
Quality Attributes: Green, Blue, Purple, Orange, Gold
Mounted troops attack: +50 +450 +900 +1350 +1800
Thank you!
I am always referring to this.
Is it possible to stack the same specialty, including flexible specialty?
Stack.
For example, as mayor, if there are two Andrews, with the same debuffing specialty leveled up, the debuffing effect will be for two people.
I have not been able to verify the stacking of the flexibility specialty. However, it would be strange if it did not behave in the same way.
Are all of the defender’s specialties valid?
Yes
what about the specialties for subcity generals?
do they add up to your buff and debuff?
I have added an addendum to the body of this article about it. See also.
Always buy purple non historic generals and Spartacus. When you sell these you get 1 runestone for every 500k gold spent.
Hi guys,
Regarding Specialities of same type for main general and assistant general (mounted ares for example in mounted generals), if both main and assistant generals have the (same) speciality activated, do they add up the buffs? Or one of them will not work?
Which General by role (Mounted, Ranged, Ground, Wall, Boss Hunter) do you think is the best to start unlocking specialties? I do not coin
Do specialties in duty generals increase attack % of the city? For instance, Toyotomi Hideyoshi, what does his second specialty do? Thank you!
Please see below
Duty Officer Guide
Thanks for the clarification, means I can just mess around there because my time (max 4 months) and spending (max 20 bucks) is limited
Do flexible specialties work on assistant general
Do I have to level the 1st specialty to gold before the second one unlocks?
No. The first three specialties are unlocked from the beginning.
Your suggestion for which general and which specialty to start with forca free to play player.. K25..I have Elektra.. and the good Mount generals..some decent sub n duty gens.. in terms of Gold Historic..but I think only Elektra is a decent PVP one I have
What is cultivate 300? 300 for all attributes?
No. It means if all 4 attributes are cultivated to +300.
Reference General Cultivate Guide
My black market at lv27 often lists 10 runestones for 2500 gems. Is this a good deal or a bad value? I am trying to complete the market trades for the Dawn of Civilization and King’s Path, and this often comes out.
When dismissing a general you’ve already invested rune stones in, do you get all the runestones back or just a percentage??
Doesn’t matter how many rune stones you’ve spent on the general. You won’t get that back. You get up to 24 rune stones chests and some gold depending on your type of general. Also, don’t forget to remove your equipment before selling generals.
(At least that’s how it was in the past)
You get half the invested chests back
So we need 12,700 rune stones to make one specialty gold.
I didn’t pay for it, but I thought it might be more efficient if I dared to spread them out instead of concentrating on one.
This means giving up on reaching genius and raising the specialty of several generals to blue or purple.
In the case of PvP, I think the general should basically concentrate on one person.
In SVS, I got a lucky stone when I won by losing 7.8M and my opponent lost 23.3M.
I suggest recruiting a general at the tavern and selling him/her right away. In this case, a 1M general will get 1 runestone, while a 10M general will only get 3. Some purple generals would also be more efficient. For players who don’t make t14 and have extra money, I figure it’s a good way to boost their specialties a bit!
That shall cost a huge amount of gold because when you sell a general, the gold received is only half of the amount you pay when purchasing.
The expected answer comes in a whole article. Thank you so so much.
Thank you too. 😃