Calculator: Number of Troops to Kill Boss
6/8/2024 – Released
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Tip
Attack Buffs (%)
Basically, refer to the buffs in the PvP report when attacking. In addition, add the following as needed.
- Against-Monster Buffs
- Mainly Skill book, Skills, Equipment, Military Academy, Blazon, Civilization Treasure, etc.
- Rally Buffs
- Mainly Military Academy, Blazon, etc.
Attack Flat Buff (Absolute value)
For most people this is about +300-400 and rarely has a significant impact in the case of monster fights. Therefore, there is no major problem in omitting the input.
Basically, enter the following values.
- Monarch Details > Military > Single XXXX Troop Attack
- Breakdown
- Academy: Research > Military
- Monarch Gear: Staff
- Breakdown
In addition, add the following as needed.
- General Equipment & Dragon
- Only if refined in absolute value
- Only if attached to the main general
- Flexible Specialty
- Only if attached to the main general or assistant
Monster Defense Debuffs
The impact of monster defense debuffs is quite large. It drastically reduces the number of troops required. Please input as accurately as possible.
The main ones are as follows
- Dragon Equipment set of 4: -10%.
- Sanada Yukimura: -5%.
- Rurik Bracer (5 stars/10 stars): -25%/-35%.
- Caesar: (Full Specialty: -20% / 2 red stars: -10% / total: -30%)
- etc.
The maximum value of the against-monster defense debuff is -50%, so no further input is allowed.
Normal debuffs are invalid as they are for PvP.
Calculation Formula
Troop Attack = Troop Default Attack * (1+Attack Buff %) + Absolute Buff
Monster Defense = Monster Default Defense * (1 – Monster Defense Debuff %)
Damage per Soldier = Compatibility Coefficient vs Monsters * Troop Attack * Troop Attack/(Troop Attack + Monster Defense)
Number of Troop needed to kill a monster with zero wounds = Monster HP/Damage per Soldier
Compatibility Coefficient vs Monsters
Basic
t1-t10 | t11-t16 | |
Ground | 1.1 | 1 |
Ranged | 1.2 | 1 |
Mounted | 0.9 | 1.1 |
Siege | 1.4 | 0.5 |
VS Pan
Pan (Ground) | Pan (Ranged) | Pan (Mounted) | |
Ground | 0.9 | 4.08 | 0.7 |
Ranged | 1 | 1 | 3.67 |
Mounted | 1.4 | 0.65 | 0.76 |
Siege | 0.5 | 0.5 | 0.5 |
Related

How Many Troops need to Defeat Boss?
A comprehensive guide that summarizes the required troop level and number of troops for each boss.

Battle Mechanics (Monster, Boss)
In monster warfare, what is going on internally and how? Once we know that, we know what to watch out for. I have conducted many tests and analyzed the mechanics of combat.
If you found this article useful, I would appreciate a donation.
It will encourage me to update the site.
26 Comments
I have just done some quick testing. I am pretty sure that vikings hit with large horses have a coefficient of 1.05 and not 1.1 The primary test was killing a v29 h3ll using t13. My buffs are 1085, defense debuff is -20%. Using 1,050,724 t13 and a 1.1 coef, it will kill the viking in 4 rounds (hp is about -32 million after last hit) with a bit under 14k wounds. With 1.05 coef, that march kills the level 29 in 5 rounds with about 19k wounds. When i hit, I ended up with exactly 18874 wounds. This matches 5 rounds to kill it (4 counter hits). Each counter hit, I had computed about 4716 wounds, but my def/hp computations are not exact (they are close, within a couple of percent, but not exact). So this monster was not killed in 4 rounds (3 counter hits). It would have been easily killed with 4 rounds at 1.1 multiplier. When I hit other bosses, I can compute expected wounds very close, i.e. number of troops wounded per hit and number of counter hits before the boss is killed. I may be off 20 to 50 troops off on a 4 or 5 round kill, but if I build a march with several hundred extra troops (or several hundred short), it is always right.
So you might want to look at changes to your calculator for vikings (at least when using cav troops). the 1.1 will make it appear that a smaller march will kill the viking, but it will end up with wounds.
J 🙂
Thank you so much for this! Would love to see the new Savage Tiger Gladiator added here as well when there’s time 🙂
It’s been very helpful to use as a guide to zero damage.
I appreciate it because I can see that I can win anyway (even if I have to use Ramune).
Hello, I attacked a Level 2 Ground Pan with 530,000 troops t12 Mounted & a 957% Attack Buff, I took 3,750 wounded. It claims i only need 433K T12 Mounted to defeat with no wounded, What gives?
Very nice calculator. (Btw, I have written my own code to compute this, so I do understand this very well). A couple quick things.
1. I think you might be a touch off on Vikings. I will be doing more research, but I am pretty sure that the attack modifier (you call it a coefficient) for big horses against vikings is 1.05 and not 1.1. I first started with 1.1, this was not right, then dropped to 1.0. That was under. At 1.05, the numbers are ‘very’ close. The computation is not ‘exact’, but it is within a few troops. The problem with this is I know exactly where the coefficients are for troop type and sizes against monsters, bosses, pans, world bosses. BUT I do not know where that ‘about’ 1.05 value exists. Possibly it is in the code within the game (and not the SplitConfigure data).
2. Computation of exact attack buff can be done. It takes only a few pieces of information. First, you need to compute flat attack buffs for your march/troop type (found in your monarch info military page, and the dragon refines and weapon/ring refines of your main attacking general) and on his 5th specialty. You then need the information about your 1 layer (troop type, size and count, and it does need to be one layer). We will be getting this data from hitting the alliance boss (a very unique monster). This monster has buff/debuffs against certain troop types. We need to know what they are for this boss. These buffs are +-100% attack, +-20% damage (I think -20% ends up not being used by the game), and no buff change. You then hit the monster with your march and 1 layer. You can hit solo, and then quickly hit with rally to get your rally attack buffs. The unique things about the ABoss are first, he has ZERO defense. So hitting this monster is based purely on attack. Your defense, HP or monster defense debuff plays no part in the score. Second, this monster has an attack that is enormous. You will get 1 hit and ONLY 1 hit on him, and he WILL annihilate your troops. So you always know the score comes from 1 hit only. Finally, the report from hitting this monster gives you the exact hit damage your march did against that monster. This is key to computation of the attack buff. Knowing this EXACT value, you can do the math backwards to get an exact damage done per troop, then from that, compute the exact attack buff at the moment of the hit. NOTE, once you know this attack value, it will ONLY exactly correct on the exact same march. If you change generals, change your monarch gear, refine your generals weapons, adjust your blazons, or do ANYTHING to change the attack of your troop type (I assume horses but others hit with other troops), then this will change your attack %. As long as you increase your attack, then the minimum troops needed to clean kill will still be valid, so if you needed 1.2m troops to clean kill before, if your buffs go up, then this 1.2m will still clean kill (overkill).
Well, enough of these thoughts. Nice tool, and thanks for providing this for the world!
I am always looking forward to visiting this site. I always appreciate the great information.
I have a question about the monster debuff and would like to post it to get the admin’s opinion.
I have enhanced the monster debuff for Caesar as follows
Dragon equipment set -10
Rurik Bracer -25
Red Star -10
Specialty -12
Total -57%.
I remove Ryurik Bracer and attack Cerberus 1 with 70,000 soldiers on T11, 368 soldiers were injured.
In this case, the monster debuff is -32%, so I think the mounted attack is about 1300 when calculated backwards using the above simulator.
Next, I equipped Rurik Bracer and attacked Cerberus 1 with 62,000 soldiers on T11.
Then, 368 soldiers were injured as well.
Considering that the monster attack buff of the Bracer adds about 100, so the mounted attack is 1400, I am assuming that the debuff of Rurik Bracer does not add up.
If it had been added, I am thinking that it would have resulted with no wounding.
Any idea why this would be the case?
I tested this with a fellow rally.
I had the rally set up in the same configuration on the Pan 6 to see if there would be any difference between the pattern with and without the Caesar’s bracer mentioned above.
The results are as shown in the photos,
Without the bracer (32% monster defense debuff), there were about 37,000 wounded.
With the bracer (assuming a 57% monster defense debuff), there were about 24,000 wounded.
The number of wounded was considerably reduced. I think we were able to prove that the monster defense debuff by putting on the bracer was effective.
However, the results of my own verification, which was the first one I mentioned, are even more confusing to me.
> I remove Ryurik Bracer and attack Cerberus 1 with 70,000 soldiers on T11, 368 soldiers were injured.
> In this case, the monster debuff is -32%, so I think the mounted attack is about 1300 when calculated backwards using the above simulator.
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I think your buff is lower than 1300 because the simulator shows zero wounded at about 1300 buff, try adding the monster attack buff to the buff value in the PvP report.
Also, if this was a rally, consider the possibility that some of the participants were members with monster defense debuff (e.g. Sanada Yukimura , sets of 4 dragon equipments, etc.)
Could you please add Pan level 6?
Added!
Hi pls share screenshots of Attack buff and Attack flat buff, defense buff etc for the use of calculator for better understanding for begining
Please refer to the following guide.
Buff / Debuff – Basic Guide
Hello. Please tell me where I can find this information “Attack Buffs (%)”. Should I just add up all the percentages to the attack boost from the general’s and monarch’s equipment + his skills? Is this information available somewhere in an accessible form or do I have to summarize everything myself? Where else are attack boosts located besides the skills and equipment of the general and monarch? Thanks for the answer. I didn’t quite understand, please explain a little more ☹️
As you can see in the tips section, see the attacking PvP report.
If you want to know the value in case of a rally, you can find the buff value by rallying yourself as the rally setter.
The only thing you need to calculate manually is the against-monster buff.
Wild Hunt II 20/20 was +36.
Thank you!
Thank you for all your help.
Is the monster attack debuff that Aethelflaed holds as a specialty does not have a significant contribution to the reduction of the number of troops?
If zero wounded is a requirement, it does not contribute.
Contributes if there are wounds.
See below
Battle Mechanics (Monster, Boss)
Yes it was…
The attack debuff is not contributing if we want to achieve zero wounds because it means we can’t defeat (= get wounded by) the attacker in one turn.
Thank you.
Chinese calculator that I have no idea how to use!
but ignore that, is there any article showing the minimum number of troops to take a subcity without deaths?
Several are mentioned in the article and comments section below.
Fastest way to earn General EXP & level up
this is awesome
how many t1s to kill a b16?
Is the question about not knowing how to use the calculator?
For 3 years in the game, you’ve always been the first and most important reference, simple explanation makes it a lot easier, and you keep editing constantly. Thank you so much for this tremendous effort
Thank you, too!