How to kill Kamaitachi
- Basics of Monster Battles
- Kamaitachi Basic Stats
- Number of troops to kill / wounded
- t11 Cavalry 616,400 -> Wounded 19,745
- t11 Cavalry 736,000 -> Wounded 17,126
- t11 Cavalry 780,000 -> Wounded 57,000
- t12 Cavalry 456,000 -> Wounded 13,500
- t12 Cavalry 639,866 -> Wounded 8,106
- t12 Cavalry 750,000 -> Wounded 5,000
- t12 Cavalry 860,000 -> Wounded 5,500
- t12 Cavalry 940,000 -> Wounded 2,500
- t12 Cavalry 940,000 -> Wounded 2,400
- t12 Cavalry 990,000 -> Wounded 0
- t12 Cavalry 1,165,000 -> Wounded 0
- t13 Cavalry 380,000 -> Wounded 14,337
- t13 Cavalry 610,000 -> Wounded 4,600
- t13 Cavalry 800,000 -> Wounded 4,066
- t13 Cavalry 900,000 -> Wounded 10,000
- t13 Cavalry 940,000 -> Wounded 2,200
- t13 Cavalry 1,090,000 -> Wounded 5,700
- t13 Cavalry 1,100,000 -> 0 Wounds
- Reference – Mechanics of Monster Battle
- Reference – Generals Recommendations
- Other Bosses
Basics of Monster Battles
- Fight with only the highest tier of mounted troops.
- Increase mounted troop attack (buff values can be roughly checked in the PvP battle report). Next, increase the number of troops. If you want to get zero wounds, there is no need to raise any other factors. (Reference: How to increase buffs, etc.)
- If casualties are inevitable, the number of wounded can be halved by activating the Monarch Talent Lv6 “Mortality”. Raising mounted troop HP & mounted troop defense is also effective, but does not dramatically reduce the number of wounded.
- Add debuffs.
- Not a normal debuff, but an against-monster debuff.
- Basically, you equip Yukimura Sanada (-5% defense) with a set of 4 dragon equipment (-10% attack & defense).
- If you are fighting solo, set it on the sub-city mayor as possible (they will stack).
- If you are rallying, only one of the participants needs to participate with it (it does not stack with the number of people, it only applies to one person).
For more details, please refer to this article.
Kamaitachi Basic Stats
- Level – 12 (Commonly known as B12)
- Power – 89.4M
- Stamina Cost – 35
- Monarch EXP – 4,500
- General EXP – 4,500 (Initial value without EXP increase buff)
- Prestige – 400
- Alliance Points – 450
- Alliance Honor – 450
- Drop Item (Detail)
- Epic Treasure Map
- Lv12 Boss Monster Chest
- Dragon Scroll Chest
- 5K Spiritual Beast EXP
- Artwork Fragment Chest V
- Alliance Boss Package (Detail)
- Senior Alliance Boss Package
Number of troops to kill / wounded
The type of troops, troop level, and number of troops required are approximately as follows. However, note that this depends on how well each player’s buffs (generals, research, gear, etc.) are developed.
Legend: t = Tier (=Troop Level)
t11 Cavalry 616,400 -> Wounded 19,745
- Cavalry attack buffs – about 550%
- Keep level 29
- Monarch Level 29
- General – Theodora Lv29 3.1M
- Attributes – Leadership 1,230 / Attack 1,241 / Defense 1,251 / Politics 1,278
- Equipment – Dragon Spear / Courageous Dragon Armor / Fearless Dragon Boots / Fearless Dragon Helm / Fearless Dragon Leg Armor / Courageous Dragon Ring / All 5 Stars
- Skills – Mounted Troop Attack Lv4 / Mounted Troop HP Against Monster Lv4 / Luck Lv4
- Dragon – Celtic Demon Lv6
- Subordinate City – None
t11 Cavalry 736,000 -> Wounded 17,126
- Keep level 30
- Monarch Level 30
- General – Ulysses S. Grant Lv30 3.3M
- Attributes – Leadership 1,309 / Attack 1,315 / Defense 1,321 / Politics 1,257
- Equipment – Dragon Spear / Courageous Dragon Armor / Fearless Dragon Boots / Fearless Dragon Helm / Fearless Dragon Leg Armor / Fearless Dragon Ring / All 5 Stars
- Skills – Mounted Troop Attack Lv4 / Mounted Troop Defense Lv4 / March Size Lv4
- Specialty – Specialty 1 Green / Specialty 2 Blue
- Dragon – Celtic Demon Lv7
- Subordinate City – 1.9M
t11 Cavalry 780,000 -> Wounded 57,000
- Item – Attack Increase +50% / March Size Increase +200%
t12 Cavalry 456,000 -> Wounded 13,500
- General – Martinus Lv30 2.7M
- General Attributes – 1,238 to 1,342
- Equipment – Ares Spear / Courageous Ares Armor / Dragon Boots / Fearless Ares Leg Armor / Champion’s Helmet / Transcendence Ring
- Dragon – Norway Ridge Lv5
t12 Cavalry 639,866 -> Wounded 8,106
- General – Martinius Lv31 3.2M
t12 Cavalry 750,000 -> Wounded 5,000
- General – Takeda Shingen 3.2M
- Item – Attack Increase
t12 Cavalry 860,000 -> Wounded 5,500
- General – Roland 3M
t12 Cavalry 940,000 -> Wounded 2,500
- Troop Power – about 60M
t12 Cavalry 940,000 -> Wounded 2,400
- Cavalry attack buffs – about 800%
- General – 4.8M
t12 Cavalry 990,000 -> Wounded 0
- Mounted Attack Buff +931%
- General – Martinus
- Ares Equipment
- Item – None
t12 Cavalry 1,165,000 -> Wounded 0
- Mounted Attack Buff +818%
- General – Martinus
- Item – Use Advanced Attack Buff
- Debuff – Monster Attack -10%, Defense -10%
t13 Cavalry 380,000 -> Wounded 14,337
- Cavalry attack buff – +551.3%
- Generals – Theodora Lv28 2.17M
- Equipment – Dragon Equipment
- Assistant – Gaius Octavius
- Item – None
- Research – Completed up to k30 attack type
- Rally (=None of Sub-city Debuff)
t13 Cavalry 610,000 -> Wounded 4,600
- General – Martinus Lv31 3.2M
t13 Cavalry 800,000 -> Wounded 4,066
- Mounted Attack Buff – about +800%
- General – Li Jing Lv32 4.4M
- General Attributes – Leadership 1,293 / Attack 1,294 / Defense 1,245 / Politics 1,264
- Skill – Mounted Troop Defense Lv4 / Mounted Troop HP Lv4 / March Size Lv4
- Specialty – 3 Blue
- Equipment – Ares Spear / Courageous Ares Armor / Fearless Ares Boots / Fearless Dragon Helmet / Fearless Ares Leg Armor / Courageous Dragon Ring / All 5 Stars
- Dragon – Fafnir Lv9
t13 Cavalry 900,000 -> Wounded 10,000
- Cavalry attack buff – about 620%
t13 Cavalry 940,000 -> Wounded 2,200
- Troop Power – about 80M
- Research – Academy Lv32 / Military & Military Advance Maxed out
t13 Cavalry 1,090,000 -> Wounded 5,700
- General – Elektra Lv32 3.7M
t13 Cavalry 1,100,000 -> 0 Wounds
- General – Takeda Shingen Lv33 4.2M
- Skillbook – March Size, etc.
Reference – Mechanics of Monster Battle
Battle Mechanics (Monster, Boss)
In monster warfare, what is going on internally and how? Once we know that, we know what to watch out for. I have conducted many tests and analyzed the mechanics of combat.
Reference – Generals Recommendations
Other Bosses
Calculator: Number of Troops to Kill Boss
The tool calculates the number of troops required for zero wounding by simply entering the boss, troop type and level, and buffs/debuffs.
How Many Troops need to Defeat Boss?
A comprehensive guide that summarizes the required troop level and number of troops for each boss.
Normal Boss
Event Boss
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6 Comments
Roland LVL26 Red Star 1 Power 1.4M with gear
Assist Zhao Yun LVL26 5 Star Power 0.78 with gear
Mounted attack buff 383% that includes all gears and spirit beast. Troops 689,000 Mounted.
Used cool drink, Ramune to cancel wounded.
Weird that tier 12 At 940k produce no wounded but tier13 at 940k did produce 2000 wounded
Personally, I prefer the monster debuff mayor to Cortez because it is more effective.
Sanada is harder to predict because it is only effective in limited force situations where it can reduce the number of combat turns.
Forgot to mention, my Fafnir dragon is lv6 with mounted attack and speed refines. My hit to the Lava Monster WB, 663M damage solo with 50% boosters (10 minutes) and Senior March Size, 1,669,000m T13
Martinus Lv 34, all arch gear 5 star, lv4 mounted attack and mounted attack to monsters and march size. All specialties gold except halfway through last stage of genius on Intelligence. k33 research maxed for cav, mortality, No buffs. 850k cav no wounded, all day. Culture is also very important and subs are also very important! Japan and 4 Japan subs, two purple two blue.
Are all of these single attacks? And are you fully healed before next attack?