How Many Troops need to Defeat Boss?
Note – The following troop counts and wounded numbers are dependent on generals and buffs (research, equipment, gear, etc.).
Legend.
t – Tier (*Example: t10 = Tier10)
Normal Boss
Lv5 Werewolf 1.3M
t8 Cavalry 30,000 => Wounded 180
Lv6 Manticore 2.2M
t9 Cavalry 26,000 -> Wounded 159
Lv7 Yasha 3.4M
t9 Cavalry 27,000 => Wounded 417
t10 Cavalry 30,000 => Wounded 0
Lv8 Peryton 6.5M
t10 Cavalry 28,000 => Wounded 983
t10 Cavalry 50,000 => Wounded 308
t10 Cavalry 78,000 => Wounded 0
t10 Ranged 200,000 => Wounded 0
t11 Cavalry 45,000 => Wounded 0
Lv9 Minotaur 9.9M
t10 Cavalry 50,771 => Wounded 1,860
t10 Cavalry 78,000 => Wounded 388
t10 Cavalry 150,000 => Wounded 0
t11 Cavalry 80,000 => Wounded 0
Lv10 Griffin 17.9M
t9 Cavalry 130,000 => Wounded so many
t10 Cavalry 75,594 => Wounded 3,484
t10 Cavalry 128,452 => Wounded 1,400
t11 Cavalry 110,000 => Wounded 516
t11 Cavalry 150,000 => Wounded 0
Lv11 Ifrit 59.6M
t11 Cavalry 223,000 => Wounded 3,500
t11 Cavalry 350,000 => Wounded 0
Lv12 Kamaitachi 89.4M
t11 Cavalry 780,000 => Wounded 60,000
t12 Cavalry 456,000 => Wounded 13,500
t12 Cavalry 750,000 => Wounded 5,000
t12 Cavalry 940,000 => Wounded 2,500
t13 Cavalry 610,000 => Wounded 4,600
t13 Cavalry 940,000 => Wounded 2,200
t13 Cavalry 1,100,000 => Wounded 0
Lv13 Fafnir 134.1M
t13 Cavalry 1,650,000 => Wounded 55,000
t14 Cavalry 1,600,000 => Wounded 0
Lv14 Behemoth 187.7M
t14 Cavalry 1,600,000 => Wounded 45,000
Lv15 Phoenix 262.7M
t14 Cavalry 2,200,000 => Wounded 77,000
Event Boss
Lv1 Royal Thief I-III 13.6M
t9 Cavalry 110,000 => Wounded 4,000
t10 Cavalry 60,000 => Wounded 2,662
t10 Cavalry 150,000 -> Wounded 534
t10 Cavalry 280,000 -> Wounded 0
t11 Cavalry 100,000 -> Wounded 300
t11 Cavalry 150,000 -> Wounded 0
Details : How to defeat Royal Thief
Lv1 Lava Turtle 12.4M
t10 Cavalry 144,855 -> Wounded 2,168
Lv2 Lava Turtle 22.3M
t11 Cavalry 700,000 => Wounded 0
Lv1 Golem 12.4M
t10 Cavalry 98,834 -> Wounded 2,713
t10 Cavalry 160,000 -> Wounded 700
t11 Cavalry 110,000 -> Wounded 522
t11 Cavalry 150,000 -> Wounded 0
Lv2 Golem 22.3M
t11 Cavalry 300,000 -> Wounded 1,196
t12 Cavalry 350,000 -> Wounded 0
Lv1 Witch 13M
t10 Cavalry 148,977 -> Wounded 3,972
t11 Cavalry 100,000 => Wounded 2,300
t11 Cavalry 220,000 => Wounded 800
t11 Cavalry 270,000 => Wounded 0
Lv2 Witch 24.6M
t11 Cavalry 294,000 => Wounded 5,400
t12 Cavalry 500,000 => Wounded 0
t12 Ranged 650,000 => Wounded 800
Lv1 Warlord 13M
t10 Cavalry 152,241 => Wounded 3,912
t11 Cavalry 150,000 => Wounded 646
t11 Cavalry 270,000 => Wounded 0
*The in-game description says “The Warlord deals more damage to mounted troops but less damage to ground troops.” but they are less likely to be wounded if they fight only with cavalry.
t11 Ground 96,000 => Wounded 6,367
t11 Cavalry 96,000 => Wounded 3,372
Lv2 Warlord 24.6M
t12 Cavalry 350,000 => Wounded 2,600
Lv3 Warlord 85.6M
t13 Cavalry 1,100,000 => Wounded 0
Lv1 Junior Hydra 84.9M
t12 Cavalry 464,500 -> Wounded 10,900
t12 Cavalry 600,000 -> Wounded 8,100
t13 Cavalry 610,000 -> Wounded 4,300
Lv1 Junior Knight Bayard 65.5M
t11 Cavalry 470,000 => Wounded 1,300
t11 Cavalry 700,000 => Wounded 0
t12 Cavalry 250,000 => Wounded 650
Lv2 Senior Bayar Knight 147.5M
t14 Cavalry 1,500,000 => Wounded 20,000
Viking
Easy – Lv1-50 (1.1M – 14.1M)
t10 Cavalry 116,946
Wounded => 0 until Lv37 / 320 at Lv38
t10 Cavalry 150,000
Wounded => 0 until Lv 41 / 384 at Lv 42 / 1,172 at Lv 50
Normal – Lv1-50 (3.2M – 91.7M)
t12 Cavalry 645,000
Wounded => 0 until Lv41 / 1,014 at Lv42 / 6,538 at Lv50
t13 Cavalry 610,000
Wounded => 3,500 at Lv50
Viking Icebreaker 89.4M
t13 Cavalry 940,000 => Wounded 2,200
36 Comments
Anyone know how if t12s can take a Witch 3? If so how many?
I was able to defeat at t12, 600,000, but wounded at 9,000.
Hi, I always find this site helpful. It’s very helpful to know not only the number of troops needed, but also the general difference in strength between bosses. Please keep up the good work.
I think what a lot of people forget is how much research and gear refining plays a part. These figures are just estimates and vary from person to person depending on their general and research. For example, I can kill a Fafnir with 1,500,000 T13’s and only have 5,800 wounded. others in my alliance vary from me due to the variables mentioned above.
LVL 7 Yasha 3.4M
Heb deze aangevallen zoals jullie vermelde.
– met tier 9 ,aantal: 27000
toch deze battle verloren , dus hang wel dergelijk af van je generaan, buf enz…
Misschien hiervan ook een beschrijving wat het beste is?
Cavalry T11 ~ 185k and 1 million general power will wound zero on B10 as latest finding on server 62.
avec 3 joueurs avec 500K T11 on peut tuer un B12 🙂 guerre alliance
Please also give me some information about Hard Viking.
In monster battles such as b12, I am rallying with the minimum number of troops that will not get wounded (all participants are one soldier), but sometimes I suddenly start getting wounded even though I have not changed anything.
Somehow, it seems that the strength of the bosses sometimes changes without our knowledge, have you experienced this?
There are two cases.
– If everyone is purely cavalry.
– If the people who participated in the rally had at least one non-cavalry, such as an archer or infantry.
In these two cases, there will be a big difference in wounds.
make sure people aren’t sending more than 1 troop to your rallies
Dear サーバー 一桁台
Thank you for your valuable information.
I now understand that different types of troops, even one with the same number of troops, can make a difference in wounds!
If I can’t attack with a safe margin, I will try to ensure that I ask the participants to be careful about that😊.
Do I have to go with t14 cavalry to defeat the level 2 hydra?
It can be defeated with t13!
Hi ) I needed information about world bosses)
never ever enough of any troop levels
TURTLE 3/4 TROOPS HOW MANY?
I have a question regarding attack power increases. If I have 2 generals spears with 5 stars, each one comes with roughly a 25% mounted troop attack increase. If I give one of the spears to my main attacking general, and the other to one of my sub city mayors, will that give me a 50% attack increase if I send the sub city out with my general, or does the second one not count because the sub city mayor is not leading the army? The equipment does not state that the equipped general has to be leading the army to get the boost, that’s why i’m not sure whether or not both general’s would get the boost in this situation.
Thanks!
In that case, only the 25% that the main general has will be applied to the troops in the main city. Any buffs that the mayor has will not be applied to the main city’s troops.
See also the Mayor section of the article below. 😃
Subordinate City Complete Guide
Witch2 t12 744K Cav 2145 wounded, how many more for 0 wounded?
I can’t give you a specific number because it depends on the strength of your general and the progress of your research, etc. However, the “t12 cavalry 500,000, 0 wounded” mentioned in the article is the result with martinus (power 3M).
I believe the cavalry attack buff was around 600-700%. 🤔
Hi! I recently defeated Level 9 Minotaur with about 1,000 wounded troops. I took the exact same troops up against a royal thief and lost with 7,500 wounded troops. Everything I have read has said the royal thieves have similar power to Minotaur’s. Any clue why I would be getting such different results when I attack the Royal Thief? In case it matters, I am using about 100K level 9 cavalry, 50 K level 9 ranged troops, research cavalry is all almost maxed out, monarch cavalry gear all level 5, Using Li Jing as general (increases cavalry attack 35%), also used 20% HP, attack, and defense boosts.
Thanks!
The power values in this game are only a rough guide.
For example, a level 10 mounted and a level 10 siege have the same power, although the mounted has a much higher attack.
A Thief’s power should be close to a Minotaur’s, but with higher attack or HP (or both).
I don’t think your research and gear is a problem, so making the general’s enhancements, cultivate, and equipment more strong should be a good idea.
In particular, you should prioritize boosting attack. 😃.
I killed hydra with 700k t12 but got 4800 woumded your info need to be corrected with buffs on and max cav reseaech
Hi can you tell me how much power needs for junior hydra troops and gernal power i have t12 500k and gernal power 2.3 mil but not working
>t12 Cavalry 464,500 -> Wounded 10,900
This data was beaten with Martinus lv30 power 3.1M.
(5 stars, Cultivate +500, +dragon, 4 red equipment)
If this doesn’t work, you need to raise the level of research and gear too🤔
Hi your information are not correct because you non mentioned gernal power i am attacked lvl 2 witch gernal power 2.4 mil and t12 550 troops but wounded 1950 why?
Hi 😃 If you want to reduce your wounds to 0, you should concentrate on raising your attack buffs, since you don’t have enough attack. 🤔 (Note that buffs here do not mean temporary buffs from items. I’m talking about permanent buffs from research, equipment refinement, gear, etc.)
As mentioned at the beginning of this page, the number of troops and wounds listed are dependent on the general and buffs.
In particular, the power of the general does not take buffs into account, so you can’t just worry about power. See also the following article.
How to increase the General’s Power (and the Danger)
This was/is great!!! Any chance for updaye for Lv2 Event monsters??
I will continue to add, from time to time 😃
*Added Warlord 2.3 and Golem 2!
I noticed focus on calvary/range..what’s the uses for ground/seige?
In monster hunting, it is fundamental to use only cavalry.
Ranged, Ground, and Siege are basically for PvP (player vs player).
However, ranged and ground troops can also be useful in monster hunting, as long as you have a large number of troops available. (Roughly, you need at least twice as many cavalry.)
Detailed logic can be found in this article, if you are interested in taking a look 😃
Battle Mechanics (Monster, Boss)
The Warlord description states that “The Warlord deals more damage to mounted troops but less damage to ground troops.” Have you ever tried defeating the Warlord with ground troops?
Yes. I tested it with mounted only and with ground only.
(Same number of troops. The buffs for each are about the same.)
However, the results showed that the mounted only had fewer wounds, so I think it is better to attack with mounted.🤔
I always find it helpful.
Would it be possible for you to provide a rough figure for the strength of the general used in this article?
It depends on the case.
For those attacking with about 80,000-150,000 t10 cavalry, here are the strengths
General Power – about 1.4M
General Status – 1000-1100 or so (5 stars, Cultivate +500)
General equipment – lowest rank of gold is the main (5 stars)
General Skill – 15% attack buff
Research – Cavalry almost maxed out (military category)
Monarch Gear – Cavalry gear Lv6
In the days before Yasha, less than 500K of general power, and
Kamaitachi is about 2.8M general power 🙂