How Many Troops need to Defeat Boss?

Note – The following troop counts and wounded numbers are dependent on buffs (research, general, equipment, gear, etc.). Related: Buff / Debuff – Basic Guide

t – Tier (*Example: t10 = Tier10)

Normal Boss

Lv5 Werewolf 1.3M

t8 Cavalry 30,000 => Wounded 180

Lv6 Manticore 2.2M

t9 Cavalry 26,000 -> Wounded 159

Lv7 Yasha 3.4M

t9 Cavalry 27,000 => Wounded 417

t10 Cavalry 30,000 => Wounded 0

Lv8 Peryton 6.5M

t10 Cavalry 28,000 => Wounded 983

t10 Cavalry 50,000 => Wounded 308

t10 Cavalry 78,000 => Wounded 0

t10 Ranged 200,000 => Wounded 0

t11 Cavalry 45,000 => Wounded 0

Lv9 Minotaur 9.9M

t10 Cavalry 50,771 => Wounded 1,860

t10 Cavalry 78,000 => Wounded 388

t10 Cavalry 150,000 => Wounded 0

t11 Cavalry 80,000 => Wounded 0

Lv10 Griffin 17.9M

t9 Cavalry 130,000 => Wounded 9,000

t10 Cavalry 75,594 => Wounded 3,484

t10 Cavalry 128,452 => Wounded 1,400

t11 Cavalry 110,000 => Wounded 516

t11 Cavalry 150,000 => Wounded 0

Details on generals, equipment, etc.

Lv11 Ifrit 59.6M

t10 Cavalry 219,900 -> Wounded 3,550

t11 Cavalry 223,000 -> Wounded 3,500

t11 Cavalry 399,800 -> Wounded 0

t12 Cavalry 250,000 -> Wounded 0

Details on generals, equipment, etc.

Lv12 Kamaitachi 89.4M

t11 Cavalry 736,000 -> Wounded 17,126

t12 Cavalry 456,000 => Wounded 13,500

t12 Cavalry 750,000 => Wounded 5,000

t12 Cavalry 940,000 => Wounded 2,500

t12 Cavalry 1,000,000 => Wounded 0

t13 Cavalry 610,000 => Wounded 4,600

t13 Cavalry 940,000 => Wounded 2,200

t13 Cavalry 1,100,000 => Wounded 0

Details on generals, equipment, etc.

Lv13 Fafnir 134.1M

t12 Cavalry 1,200,000 => Wounded 35,000 

t13 Cavalry 856,000 => Wounded 22,000

t13 Cavalry 1,600,000 => Wounded 0

t14 Cavalry 1,600,000 => Wounded 0

Details on generals, equipment, etc.

Lv14 Behemoth 187.7M

t12 Cavalry 1,250,000 -> Wounded 51,000

t13 Cavalry 952,153 -> Wounded 23,922

t13 Cavalry 2,250,000 => Wounded 0

Details on generals, equipment, etc.

Lv15 Phoenix 262.7M

t13 Cavalry 1,600,000 => Wounded 53,000

t13 Cavalry 2,300,000 => Wounded 25,000

Details on generals, equipment, etc.

Event Boss

Lv1 Royal Thief I-III 13.6M

t9 Cavalry 110,000 => Wounded 4,000

t10 Cavalry 60,000 => Wounded 2,662

t10 Cavalry 150,000 -> Wounded 534

t10 Cavalry 280,000 -> Wounded 0

t11 Cavalry 100,000 -> Wounded 300

t11 Cavalry 150,000 -> Wounded 0

Details : How to defeat Royal Thief

Lv1 Lava Turtle 12.4M

t10 Cavalry 144,855 -> Wounded 2,168

Lv2 Lava Turtle 22.3M

t11 Cavalry 700,000 => Wounded 0

t12 Cavalry 340,000 => Wounded 0

Lv3 Lava Turtle 74.5M

t12 Cavalry 578,000 => Wounded 3,000

Lv4 Lava Turtle 147.5M

(Data wanted)

Lv1 Golem 12.4M

t10 Cavalry 98,834 -> Wounded 2,713

t10 Cavalry 160,000 -> Wounded 700

t11 Cavalry 110,000 -> Wounded 522

t11 Cavalry 150,000 -> Wounded 0

Lv2 Golem 22.3M

t11 Cavalry 300,000 -> Wounded 1,196

t11 Cavalry 400,000 -> Wounded 0

t12 Cavalry 350,000 -> Wounded 0

Lv3 Golem 74.5M

t14 Cavalry 1,083,210 -> Wounded 0

Lv4 Golem 147.5M

t14 Cavalry 1,083,210 -> Wounded 12,688

Lv1 Witch 13M

t10 Cavalry 148,977 -> Wounded 3,972

t11 Cavalry 100,000 => Wounded 2,300

t11 Cavalry 220,000 => Wounded 800

t11 Cavalry 270,000 => Wounded 0

Lv2 Witch 24.6M

t11 Cavalry 294,000 => Wounded 5,400

t12 Cavalry 500,000 => Wounded 0

t12 Ranged 650,000 => Wounded 800

Lv3 Witch 85.6M

t12 Cavalry 600,000 => Wounded 9,000

Lv4 Witch 154.8M

t13 Cavalry 1,900,000 => Wounded 0

Lv1 Warlord 13M

t10 Cavalry 152,241 => Wounded 3,912

t11 Cavalry 150,000 => Wounded 646

t11 Cavalry 270,000 => Wounded 0

*The in-game description says “The Warlord deals more damage to mounted troops but less damage to ground troops.” but they are less likely to be wounded if they fight only with cavalry.
t11 Ground 96,000 => Wounded 6,367
t11 Cavalry 96,000 => Wounded 3,372

Lv2 Warlord 24.6M

t12 Cavalry 350,000 => Wounded 2,600

Lv3 Warlord 85.6M

t13 Cavalry 1,100,000 => Wounded 0

Lv4 Warlord 154.8M

t14 Cavalry 1,600,000 => Wounded 0

Lv1 Junior Hydra 84.9M

t12 Cavalry 464,500 -> Wounded 10,900

t12 Cavalry 600,000 -> Wounded 8,100

t13 Cavalry 610,000 -> Wounded 4,300

Lv2 Medium Hydra 120.6M

t13 Cavalry 1,600,000 -> Wounded 0

Lv3 Senior Hydra 198.9M

t14 Cavalry 2,229,703 -> Wounded 14,182

Lv1 Junior Knight Bayard 65.5M

t11 Cavalry 400,000 => Wounded 0

t12 Cavalry 250,000 => Wounded 650

Lv2 Senior Bayar Knight 147.5M

t14 Cavalry 1,500,000 => Wounded 20,000


Easy – Lv1-50 (1.1M – 14.1M)

t10 Cavalry 116,946
Wounded => 0 until Lv37 / 320 at Lv38

t10 Cavalry 150,000
Wounded => 0 until Lv 41 / 384 at Lv 42 / 1,172 at Lv 50

Normal – Lv1-50 (3.2M – 91.7M)

t12 Cavalry 645,000
Wounded => 0 until Lv41 / 1,014 at Lv42 / 6,538 at Lv50

t13 Cavalry 610,000
Wounded => 3,500 at Lv50

Hard – Lv1-50 (10.6M – 196.9M)

t13 Cavalry 2,320,000
Wounded => 0

Lv1 Viking Icebreaker 89.4M

t13 Cavalry 940,000 => Wounded 2,200

Lv2 Viking Berserker 134.1M

(Data wanted)

Lv3 Viking Chief 262.7M

(Data wanted)






Hi…. Can I ask something it can possible to defeat peryton by tier8? And how many troops needed?


i didn’t recommended to try this article , This wrong math
i tried i lost 12K wounded when i tried
you should see your power compared the monsters and the rate ” medium, or high .. “

That is a mistake that many beginners make.

The probability of victory and the comparison of your troop’s power to the boss’s power are completely useless.

You can win even if your victory probability is “very low”,
and even if your troops’ power is less than half of the boss’s power.

Because they have almost no buffs taken into account.
If you get more wounds than this article, as mentioned at the beginning of the article, please strengthen your buffs through research and other ways.

I killed a Lv 3 Lava Turtle using 708,200 t12 cavs. I got 7,986 wounded. Gen was Lv 30 Baibars with King’s gear.


I made some change is my gen, and sent 578k t12 cavs. And got 3k wound.


I replied 4 pieces of King’s gear with Dragon gear and tried again with same march size. This time the wounded count dropped from 7,986 to 7,002.

Vishnu Sharma

Lava 3 can be kill with 570k t12 getting 7k wound. With the lady monster general an dragon gear set

General optimized for monster hunting
Lv1 Witch
t12 Cavalry 150,000 => Wounded 0

Lv2 Witch
t12 Cavalry 350,000 => Wounded 1393
t12 Cavalry 400,000 => Wounded 0

Hi. I got another question 😅 Today I read a statement on the debuff of Dragon’s set. Particularly, it said that the debuff of 10% attack and defend of monster by the set DOES NOT stack in a rally (no matter how many generals wear Dragon’s set, the debuff shall be only 10%). However, in a solo attack and the set are worn by sub general, the debuff may stack up to 50%. Is it true that we can’t stack debuff in a rally???

I am not sure to post this question on this article or the one on Red equipment or any other, so pardon me on that. My gratitude, for all the answers and patience to my questions.

Thank you so much

Scotty s568

I kill Golem 3’s comfortably with 900k T14 cavs, or 1,100,000 T13s. I will do some testing on moving down. General is Caesar at 3.8m power. Equiment well refined for mounted attack.


I do that with T12 730K zero wounded.
Add me for more information, copy below name and add.

Server 536

Golem Lvl 3 with 1083,210 T14 Cav and Aethelflaed LVL 35 4.8M power Aries Gear all Specialtys No wounded. Golen LVL4 12,688 wounded

Эвонианец первый

Чем убить Hydra lvl 2? Сколько нужно войск T12?
Сколько нужно войск T12 для Fafnir 13 lvl?

Для гидры 2 уровня нужны T13. T12 слабы

For the B12 I’m getting 2.1k wounded. Using 849,500 t12 troops. Aethelflaed is my monster killer with 4 pieces Ares armor, the other two pieces are dragon armor. She has blue specialty circles. Her 3 skillbooks are lv4 march size, lv4 mounted def against monster, lv4 mounted hp against monster.

Server 134 player

Obviously gen has a lot to do with it. I tried a b12 with 450k t12 cavs: according to the list above that should be sufficient, but I was defeated with 45k wounded.

Don’t do it, use Mounted for bosses, the distance which protects the Archers in the pvp doesn’t exist against Monsters. Best read the Battleguide which explains it

I am hunting monsters with ranged troops and need about 2.5 times the cavalry mentioned here.
I am currently working on upgrading the tavern to upgrade the stable.
Once I meet the requirements for the tavern, I plan to raise it to 32 at once.


Hey there, i have been following up with the guide, but i’m not getting the results so far. i’m having too many casualties.
it is possible that is the general difference; so, if possible, would you be able to share the general stats or preferences so we could use as reference?

Thank you very much for all the information. I have played the game for 2 months now, and thanks to you and these articles, I avoid lots of mistakes and develop much faster.
Just one small question, I am now the main boss fighter of my alliance, and I am wondering about the monarch talent at level 6 – Mortality. It grants Troop Death Rate Capacity when attacking Monsters to protect the troop. I don’t really get it. Can you please help me on this?

Thank you very much for this website

At the moment, I can defeat Griffin (boss lv10) with 110.000 t10 cavalry (Maximum research on Cavalry at Academy lv25, General is Aethelflaed with Mounted attack skill lv3, +500 attributes, using King’s set 5 stars, at 1.9m power), wounded is about 220.
Do you think Event bosses (Viking, Lava turtle, etc) are stronger than Normal bosses? Because with the same troop, the number of wounded is not different when I defeat Viking easy lv50 (power 14.1m to 17.9 m of Griffin). I thought when I defeat Kamaitachi, I may also defeat Junior Hydra or Viking Icebreaker, but it seems to be not that easy (~_ _)

hello loved your work here. I have a Question as you mentioned that to defeat Lv1 Junior Knight Bayard 65.5M
t11 Cavalry 700,000 => Wounded 0
if you do rally with total 700,000 troops but 2 members are doing it half/half troops. why you getting wounded? its first wave attack and second wave attack or something else wrong. thanks

A partially related question: does the reduction buff against monsters apply when the general who has it participates in a rally? I mean, am I helping my alliance members kill monsters if I send a general with such buffs to their rally, even if I only send 1 troop?

When the dragon equipment set debuff was just implemented, there was a period of time when it did and did not cause damage (In particular, there were cases where the damage from witch 4 went from about 25,000 to about 12,500.), so I think it might be possible. I have not been able to confirm this.

As an example, there was a time when I was unharmed in a rally attack, but wounded in an individual attack.

Yes, it would only apply to your general and your men. But I have a bigger question that I have been asking myself…what if you sent no general & 50k troops…would they fight with the rally leader’s army?

I like this table very much as it guides me a lot. I seem to have better stats though than what is shown in the table. Like lv27 Barbarossa 1604k getting no wounded with 266833 T10 can. And I have more examples. If I give these stats will they be added in these tables?

Mordechai Peller

I find the numbers very inconsistent. Without information on the general, the general’s gear, and the monarch gear, the numbers can be misleading. This is compounded by the obvious fact that the missing information varies greatly from example to example. For example, with all other factors remaining the same, I can kill a Royal Thief with 135k t11s (maybe less), but took 2207 wounded using 353k against an Ifrit.

B12 was General lvl 31, t12 1,000,000, used advanced buffs, 0 wounds.
B13 was 1,200,000 and 34,000 wounded.
I have done a fair amount of cultivation and research.

For reference.

PVP and BF reports on a general with about 1000% cavalry buffs, with monarch talent mortality, all T13 cavalry.

Fafnir -> 1,600,000 unwounded (no attack buffs, solo)
Witch 4 -> Between 1,300,000 and 1,780,000, -> 12,000 wounds
Witch 4 -> 1,900,000 unwounded (with 20% attack buff)
Behemoth -> 1,300,000 -> 9,000 wounds
Behemoth -> 2,250,000 unwounded (with 20% attack buff, with dragon equipment debuff in the raid)
Phoenix -> 2,300,000 -> 25,000 wounds (with 20% attack buff)
Phoenix -> 1,600,000 -> 53,000 wounds (with 20% attack buff, dragon equipment debuff in raid)
Viking Hard LV50 -> 2,320,000 unwounded (with 20% attack buff, dragon equipment debuff in raid)

To be exact, the cavalry attack buff was 1067%. For attack research, cavalry is maxed out and I have the monster attack with cavalry skill lvl 4 on my general.

T13 Cavalry
Hydra 2 -> 1.6 million, with 20% attack buff, and dragon equipment debuff in rally -> unharmed

Which general you use, that you have 0 wounded at B13?

I use Martinus. However, if you want to use it in PVP or BF, I think Hannibal might be a better choice to train.

someone from 514

k30 close to max out k30 military research almost on military advance
send 532k t12 cavs with 5star gen yue fei w/ 900 leadership 883 atk 888 def 858 pol along with lvl 3 best quality hurricane and got 1409 t12 cavs casualties on a lvl 2 witch
need to know why


Dear administrator, thank you for all your help.
I’d like to share a small story.
The description of the “Mortality” of the monarch’s talent seems to be horseshit.
The true effect of this talent seems to be a dramatic reduction in the number of wounded troops.
Our members have killed Fafnir with just over a million T13 cavalry without being wounded.
Recently, we’ve also won a Behemoth with about 18,000 wounded.
I highly recommend this talent!
However, you will not be able to use useful talents such as “Research Speed”, so please use it after careful consideration. 👍

I think it’s about Talent – Mortality. It significantly reduces your wounded against monsters.


In an alliance rally, if the participants have enough cavalry of the same level, can they defeat the monsters?
And if so, will there be no wounded as long as there are enough troops?


Yes I rallied b14 Behemoth with 1,057,000 t13 cav, supported by 1,492,000 t13 cav and got the kill

Buenas : para matar un B12 ya tengo tropas nivel 11 caballos 800k
pero aun no me vence el jefe he sido derrotado grrrrr

que mas necesito requisitos minimos para poder matarlo tengo equipo del rey, mi investigacion esta casi todo lo de caballos al 19 % , equipo monarca nivel 6 , poder de general takeda shigen en 2456 , dragon rojo nivel 5 , habilidades nivel 4 y creo es todo
que me falta ………. espero sus respuestas

tengo 470k T12, mi general en 3.2M de poder, equipo de monarca nivel 6, mi investigacion esta casi completa y aún así el kama me dio una paliza 🙁 …


Мой альянс, убил B12 только в ралли..
Т11 войска, 3 человека, общая сумма кавалерии т11 = 1.5М

I was able to defeat the kamaitachi with 800k t11 cavalry.🤔 I only do it with bog because I get over 60000 wounded. This game is difficult because it affects so many things.😱

Thanks for the info you provided, but it’s only a small piece of the overall puzzle. Whoever came up with these numbers, please provide more data. Which General, Which skillbooks, Which Monarch Gear?, Which Armor? What kind of refinements? There are a lot of questions that need to be answered in order to crack the monster code.


Здравствуйте, я столкнулся с проблемой, вернее даже не могу понять, почему так.
Объясняю проблему:
У меня 28 замок, кавалерия т11 = 474к, генерал – Барбаросса, сила генерала 2,6М , на данном уровне, в исследовании на кавалерию, улучшено все до максимум.
Теперь сама суть, я бью юного рыцаря баярд, в 430к т11 кавалерии, раненых 0. По таблице вашей нужно 700к т11. Я справился с меньшим числом.
Пробую бить B12 в 474к т11, а убить не могу. Хотя для его убийства, по вашей таблице нужно 780к т11. По факту, должен убить тогда. Но он не поддаётся. Подскажите, каким образом можно убить его, на моем уровне.

Установи ралли и попроси добавить ещё 300-400 т11 кавалерии. Данная таблица ооооочень приблизительная

Don Dolmio k30 #402

Генерал слаб,т 11 с маршем порчдка 700+ убивал Камаитачи с потерями тысяч 20-26

Эвонианец первый

Мне удалось это сделать, в 626к т11 и ранеными 23к

julien laugier

hi Thank you very much for all this explaination, but what about alliance’s rally ? How it is working please?


I was able to defeat it with 1,700,000 cavalry. I had 18,000 wounded.


I was able to defeat at t12, 600,000, but wounded at 9,000.


Hi, I always find this site helpful. It’s very helpful to know not only the number of troops needed, but also the general difference in strength between bosses. Please keep up the good work.

I think what a lot of people forget is how much research and gear refining plays a part. These figures are just estimates and vary from person to person depending on their general and research. For example, I can kill a Fafnir with 1,500,000 T13’s and only have 5,800 wounded. others in my alliance vary from me due to the variables mentioned above.

LVL 7 Yasha 3.4M
Heb deze aangevallen zoals jullie vermelde.
– met tier 9 ,aantal: 27000

toch deze battle verloren , dus hang wel dergelijk af van je generaan, buf enz…
Misschien hiervan ook een beschrijving wat het beste is?


Cavalry T11 ~ 185k and 1 million general power will wound zero on B10 as latest finding on server 62.


Cav T11~155k and 1.5 m general, B10 with Zero wounded

b9 i defeated with 45k t12 b10 with 85k t12
gen 1.9 mio and full king’s general equipments

B10 with T10 195k Zero loss , General power 1.8M.. Server 446 ..

Thief 100000 T11


boss 11 to get zeroed by t12 cav = 250k, general 1.9 power + gear 33% added.


Lava Turtle Level 2 ~ T12 = 340,000, mounted general 1.9 mio power for zero wounded.

In monster battles such as b12, I am rallying with the minimum number of troops that will not get wounded (all participants are one soldier), but sometimes I suddenly start getting wounded even though I have not changed anything.
Somehow, it seems that the strength of the bosses sometimes changes without our knowledge, have you experienced this?


There are two cases.
– If everyone is purely cavalry.
– If the people who participated in the rally had at least one non-cavalry, such as an archer or infantry.

In these two cases, there will be a big difference in wounds.

make sure people aren’t sending more than 1 troop to your rallies

Dear サーバー 一桁台
Thank you for your valuable information.
I now understand that different types of troops, even one with the same number of troops, can make a difference in wounds!
If I can’t attack with a safe margin, I will try to ensure that I ask the participants to be careful about that😊.

I have a question regarding attack power increases. If I have 2 generals spears with 5 stars, each one comes with roughly a 25% mounted troop attack increase. If I give one of the spears to my main attacking general, and the other to one of my sub city mayors, will that give me a 50% attack increase if I send the sub city out with my general, or does the second one not count because the sub city mayor is not leading the army? The equipment does not state that the equipped general has to be leading the army to get the boost, that’s why i’m not sure whether or not both general’s would get the boost in this situation.


I can’t give you a specific number because it depends on the strength of your general and the progress of your research, etc. However, the “t12 cavalry 500,000, 0 wounded” mentioned in the article is the result with martinus (power 3M).
I believe the cavalry attack buff was around 600-700%. 🤔

Hi! I recently defeated Level 9 Minotaur with about 1,000 wounded troops. I took the exact same troops up against a royal thief and lost with 7,500 wounded troops. Everything I have read has said the royal thieves have similar power to Minotaur’s. Any clue why I would be getting such different results when I attack the Royal Thief? In case it matters, I am using about 100K level 9 cavalry, 50 K level 9 ranged troops, research cavalry is all almost maxed out, monarch cavalry gear all level 5, Using Li Jing as general (increases cavalry attack 35%), also used 20% HP, attack, and defense boosts.


The power values in this game are only a rough guide.
For example, a level 10 mounted and a level 10 siege have the same power, although the mounted has a much higher attack.
A Thief’s power should be close to a Minotaur’s, but with higher attack or HP (or both).
I don’t think your research and gear is a problem, so making the general’s enhancements, cultivate, and equipment more strong should be a good idea.
In particular, you should prioritize boosting attack. 😃.

b9 i defeated with 45k t12
b10 with 85k t12
gen 1.9 mio and full king’s general equipments

I killed hydra with 700k t12 but got 4800 woumded your info need to be corrected with buffs on and max cav reseaech

Hi can you tell me how much power needs for junior hydra troops and gernal power i have t12 500k and gernal power 2.3 mil but not working

>t12 Cavalry 464,500 -> Wounded 10,900
This data was beaten with Martinus lv30 power 3.1M.
(5 stars, Cultivate +500, +dragon, 4 red equipment)
If this doesn’t work, you need to raise the level of research and gear too🤔

Hi your information are not correct because you non mentioned gernal power i am attacked lvl 2 witch gernal power 2.4 mil and t12 550 troops but wounded 1950 why?

Hi 😃 If you want to reduce your wounds to 0, you should concentrate on raising your attack buffs, since you don’t have enough attack. 🤔 (Note that buffs here do not mean temporary buffs from items. I’m talking about permanent buffs from research, equipment refinement, gear, etc.)
As mentioned at the beginning of this page, the number of troops and wounds listed are dependent on the general and buffs.
In particular, the power of the general does not take buffs into account, so you can’t just worry about power. See also the following article.
How to increase the General’s Power (and the Danger)

Larry Askew

This was/is great!!! Any chance for updaye for Lv2 Event monsters??

Larry Askew

I noticed focus on calvary/range..what’s the uses for ground/seige?

In monster hunting, it is fundamental to use only cavalry.
Ranged, Ground, and Siege are basically for PvP (player vs player).
However, ranged and ground troops can also be useful in monster hunting, as long as you have a large number of troops available. (Roughly, you need at least twice as many cavalry.)
Detailed logic can be found in this article, if you are interested in taking a look 😃
Battle Mechanics (Monster, Boss)

The Warlord description states that “The Warlord deals more damage to mounted troops but less damage to ground troops.” Have you ever tried defeating the Warlord with ground troops?

Yes. I tested it with mounted only and with ground only.
(Same number of troops. The buffs for each are about the same.)
However, the results showed that the mounted only had fewer wounds, so I think it is better to attack with mounted.🤔


I always find it helpful.

Would it be possible for you to provide a rough figure for the strength of the general used in this article?

It depends on the case.
For those attacking with about 80,000-150,000 t10 cavalry, here are the strengths

General Power – about 1.4M
General Status – 1000-1100 or so (5 stars, Cultivate +500)
General equipment – lowest rank of gold is the main (5 stars)
General Skill – 15% attack buff
Research – Cavalry almost maxed out (military category)
Monarch Gear – Cavalry gear Lv6

In the days before Yasha, less than 500K of general power, and
Kamaitachi is about 2.8M general power 🙂

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