There are four types of troops in Evony TKR: Mounted troops, Ground troops, Ranged troops, and Siege machine.
This article explains the characteristics of each, the differences, and how to use them differently.
I think this will be somewhat useful not only for beginners but also for intermediate players, as it will largely lead to an explanation of PvP battle mechanics.
Note: Some of this information has not been officially announced by TOP Games, so some of it is based on my own experience.
Basic Usage 1
If you are new to the game, you can think of them as follows
- Mounted = for PvE (Hunting Monsters)
- Other = for PvP (Player vs Player)
Therefore, there is no need to increase the number of troops other than mounted troops until you start doing PvP in earnest.
Ranged and Ground troops can be used to hunt monsters, but they require more than twice as many troops as Mounted troops, so they are not recommended in the early stages of the game.
The same is true for Siege machines, but they are very fragile and should not be used to hunt monsters unless you have enough troops ready to “ensure ZERO wounds”. However, it is not a bad idea to increase the number of siege machines for resource gathering, as they can carry more than other types of troops.
Basic usage 2
To elaborate a bit more, here’s what I mean
- Mounted = PvE (Hunting Monsters), PvP (vs Ground)
- Ground = PvP (vs Ranged), Resource gathering
- Ranged = PvP (vs Mounted)
- Seige = PvP (vs Ranged), Resource gathering
As you can see, in PvP, there is a rock-paper-scissors relationship between each type of troops.
Relationship between Strong & Weak 1
The basics are as follows. (Note: In case of equal tier, buffs and debuffs.)
- Mounted is strong against Ground.
- Ground is strong against Ranged.
- Ranged is strong against Mounted.
Siege machines are a little bit special in that they tend to be strong against ranged and weak against mounted and ground. (However, what I find even more unique is that they are “extremely” strong against troops of lower tier than themselves. I’ll explain more later.)
IMPORTANT – these are only for cases where the tiers, buffs, and debuffs of the troops, yours and the enemy’s, are equal. If there is a big difference, this is not the case.
For example, if the enemy player has a troop formation that specializes in ranged troops and has a very high attack buff for ranged troops, and you have a troop formation that specializes in ground troops, you will not be able to win unless you have enough ranged troop debuffs and ground troop buffs.
In addition, some of the monsters have a pre-battle screen that lists the type of troops, such as mounted, ground, ranged. However, as a matter of fact, there is no need to worry about it. (It’s fine to form troops with only mounted. Changing the type of troops doesn’t dramatically improve anything.)
Relationship between Strong & Weak 2
The premise is that PvP battles start at a distance from each other and proceed by turns. and
Mounted & Ground are strong against Ranged & Siege “IF THEY CAN GET CLOSE ENOUGH”.
*Mounted & Ground are Close combat types.
*Ranged & Siege are Long-distance combat types.
Pros and Cons of each
- Mounted = Attack, Speed
- Ground = HP, Defense
- Ranged = Range
- Siege = Range, Load
- Mounted = Defense, Range
- Ground = Attack, Range
- Ranged = Speed, Defense, HP
- Siege = Attack, Defense, HP
The following stats are defined for each troop type.
- Attack – Increases damage to enemies.
- Defense – Reduce damage from enemies.
- HP – Enables to withstand more damage.
- Speed – The speed (non-march speed) at which a troop can reach an enemy after combat has begun.
- Range – The range of troop’s attacks
- Load – How much troop can carry when gathering resources.
- Upkeep – the amount of food consumed per certain amount of time.
- Power – a rough estimate of strength
Reference: Stats of Tier 12 troops
Supplement 1: Speed & Range
The longer the range, the more one-sidedly you can attack the enemy until they reach your troops.
The faster the speed, the closer your troops can get to the enemy in one turn, reducing the number of times your troops can be one-sidedly attacked by the enemy.
In monster battles, the battle begins at zero distance, and speed and range seem to be irrelevant. (See the article for the rationale. Battle Mechanics (Monster, Boss) )
Supplement 2: Power
Power is a number that indicates strength, but it is only a reference number.
The power of a troop is the same for all troop types, as long as they are in the same tier. There are differences in attack and HP between troop types, but they do not show up as differences in power.
*As an aside, this is an important point to note in this game in general. Sometimes, the number of wounds can differ greatly between two boss monsters of equal power, even though they were killed under the same conditions. This is probably due to this specification. (The situation did not improve when I tried fighting with different types of troops.)
Characteristics of each troop type in detail
- Primary Usage – Monster Hunting
- Good Against – Ground, Siege
- Bad Against – Ranged
- Pros – Attack, Speed
- Cons – Defense, Range
With the highest attack, it is suitable for hunting monsters.
In PvP, their speed makes up for their inability to attack without getting close.
Low defense makes them prone to wounds.
They are especially strong against ground, and in my experience, their kill rate is often over 1.5. ground have low attack, so they can withstand their attacks and be killed by the high attack of mounted.
Against ranged, mounted’s low defense makes them easy to be killed by repeated attacks before they can get close to the ranged. Even though the mounted has high speed, the ranged’s attack is not low, so they will be killed in a small number of attacks.
Against siege, the mounted will be attacked many times before they get close to the siege, but the siege’s attack is low, so thanks to their high speed, they can get there before the mounted die. Once they reach the siege, the siege’s defense and HP are quite low, so they can be defeated in a small number of turns.
*Whether the speed of the mounted is an advantage or a disadvantage is a matter of opinion. Some say it just makes them more likely to die, but at this point I’ m not sure if that’s true. (I haven’t been able to get any evidence to prove this.)
- Primary Usage – PvP, Resource gathering
- Good Against – Ranged, Siege
- Bad Against – Mounted
- Pros – Defense, HP, Load
- Cons – Attack, Range
It is not impossible to hunt monsters, but because of its low attack, it requires more than twice as many troops as mounted.
It has the second highest carrying capacity after siege. It is not bad to use them for resource gathering.
In PvP, their high defense and HP compensate for their disadvantage of not being able to attack until they are close to the enemy. They can withstand one-sided attacks over and over again to reach the enemy.
They are strong against ranged, but that’s only if they can reach the ranged. If the ranged troop’s attack buff is extremely high and you don’t have the ranged debuff, ground won’t be able to reach the ranged and ground will be killed.
Against siege, the ground will be attacked many times before they can get close, but since the siege’s attack power is low, the ground troops’ high defense and HP will allow them to get there before the ground die. Once they reach the siege, they can defeat the siege because the siege’s defense and HP are quite low.
They are especially weak against mounted. Because the range of the ground and the mouted are the same, the ground cannot damage the mounted before they get close to mounted. Therefore, it cannot cover the low attack of the ground.
- Primary Usage – PvP
- Good Against – Mounted
- Bad Against – Ground, Siege
- Pros – Range
- Cons – Speed, Defense, HP
It is not impossible to hunt monsters, but they do not have high attack and require twice as many troops as mounted.
In PvP, their weakness is that they are weak when the enemies get close to them, but they make up for it by attacking unilaterally at range. They have a higher attack than siege, but their range is inferior.
It is especially strong against mounted. In my experience, it often has a kill rate (ratio of troops killed per man) of 1.5 or higher. It is not uncommon for them to single-handedly defeat higher tier mounted.
They are vulnerable to ground, but only if the ground gets close to them. Therefore, if you can buff your ranged troops enough to take out the ground before that happens, you can counter them.
Against siege machines, the siege has a longer range than the ranged troops, so the ranged troops are basically at a disadvantage. Since the speed of the ranged troops is slow, it takes time for the siege to enter the range of the ranged troops. If the enemy has few siege, you can win, but if they have a lot, be careful. This is especially important when attacking the enemy player’s city. Unlike the attacker, the defender has no limit on the number of troops. There have been cases where a player with a keep level 35 was defeated by an enemy with a large number of tier 1 siege machines.
- Primary Usage – PvP, Resource gathering
- Good Against – Ranged
- Bad Against – Mounted, Ground
- Pros – Range, Load
- Cons – Attack, Defense, HP
*The speed of the siege machine is quite slow, but its range is quite long, so it is practically not a problem. Rather, it is an advantage because it is vulnerable when the enemy gets close to them.
Since it has the highest carrying capacity, it should be used aggressively for resource gathering.
In PvP, they make up for their weakness of being “vulnerable when approached by enemies” with their one-sided attacks at extremely long ranges. (2.8 to 4 times longer than the range of a ranged troops.)
They are strong against ranged troops, and can be defeated by attacking them repeatedly before the slow ranged troops get close.
Siege are weak against mounted and ground. Before the siege can defeat the mounted/ground, the mounted/ground will approach and defeat the siege.
However, in my experience, they are “extremely” strong against troops of a lower tier than themselves. In my recent battle reports, the kill rate was 10 to 23 times higher. This may simply be due to the low HP and defense of the enemy.
Supplement: Siege Machine Enhancements through Updates
The range of the siege machine was changed in ver 3.86.0 update on November 14, 2020.
The range was previously 1,400 for all tiers, but changed to the following
- Tier 1-4 – 1,400
- Tier 5-8 – 1,556
- Tier 9-10 – 1,711
- Tier 11-12 – 1,867
- Tier 13-14 – 2,178
The tier 5 and above siege machines have been strengthened, but especially the tier 13 and above have been strengthened tremendously. The range of the ranged troops is 500, but it has been increased by more than that.