Normally, you do not want to generate wounded troops, but in some cases, you may want to intentionally create wounded troops.
For example, in an event where you get a reward or score for recovering a certain number of troops.
The best example would be the daily activity of healing troops.
Also, in trade goods events (e.g., Eagle of Freedom, Strong Drink, Shining Treasure, The Silk Road, Fragrance, Tea Culture, etc.), if you heal 30,000 troops, you can get a total of 300 exchange items. 200 exchange items can be exchanged for 500 medals, so this is an event you will want to complete.
So, have you ever fought an unbeatable boss or a high-level Viking and intentionally created wounded troops, but had trouble with more wounded troops than necessary?
In Evony’s monster battles, you will never have more than 10% wounded troops in a single battle. You can use this to your advantage.
Related article: Battle Mechanics (Monster, Boss)
In other words, you fight with ten times as many troops as you want wounded, and lose on purpose.
(For example, if you want to have 3,000 wounded troops, you can attack the monster with 30,000 troops and lose on purpose.)
Note – It is recommended to fight with NON-GROUND troops. In my environment, the wound count is less than 10% only when fighting with ground only.
Depending on your ideas, you may be able to apply this in many ways. (For example, to make wounded troops in advance for the “Monarch Competition” Event > “Power Increase” Stage.)
If you have any useful ideas, I’d be happy to hear them in the comments section. 😃.