Best of Siege PvP General

* This ranking is for Main Generals.
Click here to see
– Assistant Generals Ranking (Siege)
– Generals Combination Recommendation
– Generals Combination Compatibility List

2/26/2024 – “Covenant” buff was applied and the entire ranking was updated.
2/8/2024 – added Mu Guiying.
12/15/2023 – added John Hunyadi.
10/27/2023 – added Raimondo.
9/1/2023 – added Kleos(+Skin).
8/4/2023 – added Pallas, Kleos.
5/26/2023 – added Edward Teach
3/3/2023 – added John Churchill
12/30/2022 – added Zucca, Mason Weaver.
12/29/2022 – Since the difficulty of obtaining and developing generals has decreased more than before, the division between “pay no money” & “pay a lot of money” was abolished.
10/20/2022 – added Septimius Severus.
8/12/2022 – added Petronas.
6/22/2022 – There is an overall change in ranking due to a change in evaluation criteria. / Add a overall rating section for “If you pay a lot of money”
6/6/2022 – Added Surena.
3/25/2022 – Added Philip II. / There is an overall change in ranking due to a change in evaluation criteria.
11/4/2021 – ver4 major update changes Ulysses’ dragon requirement from Pasture to Any Dragons / Isabell I’s dragon requirement from Norway Ridge to Sacred Dragon.
9/13/2021 – Added generals that are now available in relics in “pay no money” section.
8/8/2021 – Changed the assumptions of the “pay no money” case / Changed all generals’ stats when using Lv4 skillbook / Added a lot of generals if you pay no money / Added ranking when reinforcements
8/5/2021 – added Ramesses II

The following rankings are based on my personal opinion when the troop formation is specialized in siege machines.

Example of troop formation – more than 90% siege machines / less than 10% other troops / all troops are layered

Assumptions

  • General – All
  • Specialty – Maximize all 4. (Reference: Specialty Guide)
  • Star level – 10 (Awakened)

Evaluation Criteria

The basic importance of siege machines, by their very nature, is their attack strength and march size. However, the main use of specialized siege machine units is siege bombing (clearing enemy siege machines with our large number of siege machines) at keep levels of approximately 35 and above. This is true both when attacking and reinforcing. Since this is a battle of the same type, HP and defense are also important in this case.

Therefore, the general with the highest values for attack, defense, HP, march size, and rally capacity, or these 5 values, is ranked higher.

The following 3 types are listed below, but the rankings are sorted by evaluation 2.

  • Evaluation 1 – Considers only Buffs (Focus on Attack)
    • Add up the percentages of the 3 types of buffs: attack, march size, and rally capacity.
  • Evaluation 2 – Considers only Buffs (Focus on Attack & Durability)
    • Score of Evaluation 1 + percentages of defense and HP. (Total 5 types).
  • Evaluation 3 – Considers Buffs & Debuffs
    • If a general has a debuff, its percentage is added to the score of Evaluation 2.
    • If debuffs for all types of troops, the debuff value x4.

2 types of rankings

Some buffs that each general has are not valid if they are used as reinforcements to an ally’s castle or if they are made defenders of their own castle. (For more information: Buff / Debuff – Basic Guide)

In other words, some generals have “march/rally” and “Reinforcements (to an ally’s castle)/Defenders” have very different performances.

For this reason, the ranking is divided between these 2 types.

Buffs by Skillbook

Basically, it is assumed that by using an assistant, the following 6 types are attached.
Attack, Defense, HP, Range, March size, March Speed (Lv4 for each).

In other words, it is basically assumed that there will be no difference depending on the skill book.
However, if a general has a skill book that cannot be added, it is excluded from the buff value.


A) for March & Rally

Overall Rating

For marching/rallying, I recommend John Hunyadi.

Then, Pallas, Kleos, Mu Guiying, Edward Teach, Raimondo.

If Pallas & Kleos are available, I would recommend making Pallas the main and Kleos the assistant. Kleos is more difficult to obtain than Pallas and more difficult to make a red star.

Mu Guiying or Edward Teach or Raimondo if you place a high value on using them as a reinforcement for your allied castle or as a wall defender.
In this case, John Hunyadi, Pallas, Kleos are greatly weakened.

1. John Hunyadi

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
215216.8218
Skill (Awakened)958535100
Specialty70354500
Skin
Covenant200500[overall] Ranged HP -8%
[overall] Siege HP -8%
Skillbook25252512
Total425361.8328220[overall] Ranged HP -8%
[overall] Siege HP -8%
  • Score 1 (Atk + MS + RC): 447
  • Score 2 (Score1 + Def + HP): 1136.8
  • Score 3 (Score2 + Debuff): 1152.8

Attack is very high, exceeding that of Pallas (+skin).

Since he has many “marching buffs” instead of “basic buffs”, he is greatly weakened when used as a reinforcement to an ally’s castle or as a wall defender. (Reference: Buff / Debuff – Basic Guide)

2. Kleos (+Skin)

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
216.4213217.8
Skill (Awakened)754080126
Specialty60454500
Skillbook25252512
Skin001000Ranged Def -20%
Siege Def -20%
Total376.4323367.8246Ranged Def -20%
Siege Def -20%
  • Score 1 (Atk + MS + RC): 406.4
  • Score 2 (Score1 + Def + HP): 1107.2
  • Score 3 (Score2 + Debuff): 1147.2

Almost as good as Pallas (+skin).
Kleos has higher HP and Pallas has higher Attack.
Kleos has a slight advantage in score 2, while Pallas has an advantage in score 3.

If Pallas & Kleos are available, I would recommend making Pallas the main and Kleos the assistant. Kleos is more difficult to obtain than Pallas and more difficult to make a red star.
(Reference: Best of Assistant Generals: Siege PvP)

Since he has many “marching buffs” instead of “basic buffs”, he is greatly weakened when used as a reinforcement to an ally’s castle or as a wall defender. (Reference: Buff / Debuff – Basic Guide)

3. Pallas (+Skin)

Requires: Dragon or Spiritual Beast

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
220.2217213.2
Skill (Awakened)95905080
Specialty6140060Ranged HP -25%
Siege HP -25%
Skillbook25252512
Skin10000Ranged HP -20%
Siege HP -20%
Total411.2372288.2260Ranged HP -45%
Siege HP -45%
  • Score 1 (Atk + MS + RC): 437.2
  • Score 2 (Score1 + Def + HP): 1097.4
  • Score 3 (Score2 + Debuff): 1187.4

Score 1, 2, and 3 all very high.

The debuffs are particularly powerful. Siege machine HP debuff is highly valuable because there are few means of debuffing.

However, since she has many “marching buffs” instead of “basic buffs”, she is greatly weakened when used as a reinforcement to an ally’s castle or as a wall defender. (Reference: Buff / Debuff – Basic Guide)

Note – If a dragon or spiritual beast cannot be assigned, the attack and HP of the siege machine will be -10% from the above.

4. Kleos (no Skin)

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
216.4213217.8
Skill (Awakened)754080126
Specialty60454500
Skillbook25252512
Total376.4323367.8246
  • Score 1 (Atk + MS + RC): 406.4
  • Score 2 (Score1 + Def + HP): 1097.2
  • Score 3 (Score2 + Debuff): 1097.2

Differences from with skin are as follows
– Ranged Troop & Siege Machine HP +10%
– Enemy Ranged Troop & Siege Machine Defense -20%

5. Pallas (no Skin)

Requires: Dragon or Spiritual Beast

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
220.2217213.2
Skill (Awakened)95905080
Specialty6140060Ranged HP -25%
Siege HP -25%
Skillbook25252512
Total401.2372288.2260Ranged HP -25%
Siege HP -25%
  • Score 1 (Atk + MS + RC): 427.2
  • Score 2 (Score1 + Def + HP): 1087.4
  • Score 3 (Score2 + Debuff): 1137.4

Differences from with skin are as follows
– Marching Siege Machine Attack +10%
– Enemy Ranged Troop & Siege Machine HP -20%

6. Raimondo (+Skin)

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
217.8218213.6
Skill (Awakened)801151506
Specialty70451060
Skin010000Ranged HP -20%
Siege HP -20%
Covenant
Skillbook0252512
Total367.8413263.6186Ranged HP -20%
Siege HP -20%

Can’t attach Attack Skill Book.

  • Score 1 (Atk + MS + RC): 391.8
  • Score 2 (Score1 + Def + HP): 1068.4
  • Score 3 (Score2 + Debuff): 1108.4

Almost as good as Mu Guiying and Edward Teach.
He is unique in that he has high defense and debuffs.
However, his attack power and HP are relatively low.

As a basic buff type, he is almost never weakened by reinforcements to allied castles or when he is a defense general. This is also the same as them.

Since he is almost never weakened, he can be made an assistant defense general.
Refference: Best of Assistant Generals: Defense (Wall)

7. Mu Guying

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
216.4215.8217.6
Skill (Awakened)110703580
Specialty70102000
Skin
Covenant155550
Skillbook0252512
Total411.4325.8302.6250

Can’t attach Attack Skill Book.

  • Score 1 (Atk + MS + RC): 436.4
  • Score 2 (Score1 + Def + HP): 1064.8
  • Score 3 (Score2 + Debuff): 1064.8

Almost equal to Raimondo and Edward Teach.
She has more attack buff than them.

However, since this is with the “Covenant” buff maxed out, which they do not have, it is likely to be inferior to theirs in the future when they have the covenant buff.

As a basic buff type, she is almost never weakened by reinforcements to allied castles or when he is a defense general. This is also the same as them.

Since she is almost never weakened, he can be made an assistant defense general.
Refference: Best of Assistant Generals: Defense (Wall)

8. Edward Teach

Requires: Dragon or Spiritual Beast

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
218.6218212.4
Skill (Awakened)75705508
Specialty65203500
Skillbook25252512
Total383.6333327.4128
  • Score 1 (Atk + MS + RC): 403.6
  • Score 2 (Score1 + Def + HP): 1064
  • Score 3 (Score2 + Debuff): 1064

Both his 1 and 2 ratings are very high, putting him on par with Zucca and John Churchill if only looking at these numbers.

However, unlike them, he is a basic buff type, so he is not weakened at all by reinforcements to allied castles or when he is a defender. This is a big advantage.

Note – If a dragon or spiritual beast cannot be assigned, the siege machine attack will be -10% from the above.

9. Raimondo (no Skin)

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
217.8218213.6
Skill (Awakened)801151506
Specialty70451060
Skillbook0252512
Total367.8403263.6186

(Unavailable Skillbook: Attack)

  • Score 1 (Atk + MS + RC): 391.8
  • Score 2 (Score1 + Def + HP): 1058.4
  • Score 3 (Score2 + Debuff): 1058.4

He is almost as good as Edward Teach, but looks slightly inferior to him.

As a basic buff type, he is almost never weakened by reinforcements to allied castles or when he is a defense general. This is also the same as Edward Teach.

His defense is high.
However, his attack and HP are inferior to those of Edward Teach.

Since he is almost never weakened, he can be made an assistant defense general, but since he cannot attach an attack skill book, he is inferior to Edward Teach in this respect as well.
Refference: Best of Assistant Generals: Defense (Wall)

10. Zucca

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
215213.4221.4
Skill (Awakened)755545140
Specialty60352060
Skillbook25252512
Total375328.4311.4320
  • Score 1 (Atk + MS + RC): 407
  • Score 2 (Score1 + Def + HP): 1046.8
  • Score 3 (Score2 + Debuff): 1046.8

Both Score 1 and 2 are very high.
Almost the same rating as John Churchill.

John Churchill is more suitable for those who start their own rally, as Zucca’s rally capacity is +0.

Also, since he has many “marching buffs” instead of “basic buffs”, he is greatly weakened when used as a reinforcement to an ally’s castle or as a wall defender. (Reference: Buff / Debuff – Basic Guide)

11. John Churchill

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
219.4213.4219
Skill (Awakened)7045401012
Specialty60252068
Skillbook25252512
Total374.4308.43042820
  • Score 1 (Atk + MS + RC): 422.4
  • Score 2 (Score1 + Def + HP): 1034.8
  • Score 3 (Score2 + Debuff): 1034.8

Both Score 1 and 2 are very high.
Almost the same rating as Zucca.
If you don’t value starting your own rally, Zucca is more suitable.
I have the impression that this is a higher version of Philip.

Also, since he has many “marching buffs” instead of “basic buffs”, he is greatly weakened when used as a reinforcement to an ally’s castle or as a wall defender. (Reference: Buff / Debuff – Basic Guide)

12. Petronas

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
219.4211.8218.4
Skill (Awakened)706040140
Specialty60103500
Skillbook25252512
Total374.4306.8318.4260
  • Score 1 (Atk + MS + RC): 400.4
  • Score 2 (Score1 + Def + HP): 1025.6
  • Score 3 (Score2 + Debuff): 1025.6

Both Score 1 and 2 are very high.

However, with a +0 rally capacity, John Churchill is better suited for those who initiate rallies on their own.

Also, since he has many “marching buffs” instead of “basic buffs”, he is greatly weakened when used as a reinforcement to an ally’s castle or as a wall defender. (Reference: Buff / Debuff – Basic Guide)

13. Septimius Severus

Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
219217.2216.6
Skill (Awakened)703555100
Specialty60401060
Skillbookcan’t attach252512
Total349317.2306.6280

(Unavailable Skillbook: Attack)

  • Score 1 (Atk + MS + RC): 377
  • Score 2 (Score1 + Def + HP): 1000.8
  • Score 3 (Score2 + Debuff): 1000.8

When marching and rallying, it is slightly inferior to the generals listed above.

However, since most of the buffs are basic buffs, he is not weakened nearly as much when he is a reinforcement to an ally’s castle or when he is a wall defender. This is a big advantage.

However, now that Edward Teach has been added, it is slightly inferior.

He is similar to Surena, but I have the impression that Septimius is slightly better. (Overall value, and the fact that the buffs are fully demonstrated even without the dragon.)

14. Philip II

  • Skill – Siege Attack +25% (when attaking), Rally Capacity +10% (when launching rally)
  • Awakened Skill – ***
  • Specialties – Siege Attack +60% (when attacking), HP+20%, Defense +10%, Ranged Attack +10% (when attacking), March Size +6%, Rally Capacity +5%
  • Base Stats – 118 / 116 / 114 / 110
  • Stats Increases – 8.93 / 8.95 / 8.88 / 8.59
Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
216.8215216.8
Skill (Awakened)6035401410
Specialty60102065
Skillbook25252512
Total361.8285301.83215
  • Score 1 (Atk + MS + RC): 408.8
  • Score 2 (Score1 + Def + HP): 995.6
  • Score 3 (Score2 + Debuff): 995.6

He has a large rally capacity, which is not bad if you start your own rally and value rally capacity. However, now that John Churchill has been added, it is slightly less impressive.

However, since he has many “marching buffs” instead of “basic buffs”, he is greatly weakened when used as a reinforcement to an ally’s castle or as a wall defender. (Reference: Buff / Debuff – Basic Guide)

15. Surena

Requires: Dragon

  • Skill – Siege Attack +40% (requires any dragon)
  • Awakened Skill – ***
  • Specialties – Siege Attack +55% (when attacking), HP+40%, Defense +30%, Ranged Attack +10% (when attacking), March Size +6%
  • Base Stats – 117 / 119 / 116 / 108
  • Stats Increases – 9.06 / 8.91 / 8.83 / 8.55
Siege Buff (%)
AtkDefHPMarch
Size
Rally
Capacity
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
216.6214.4219.2
Skill (Awakened)65353508
Specialty55304060
Skillbookcan’t attach252512
Total336.6304.4319.2188

(Unavailable Skillbook: Attack)

  • Score 1 (Atk + MS + RC): 362.6
  • Score 2 (Score1 + Def + HP): 986.2
  • Score 3 (Score2 + Debuff): 986.2

Since most of the buffs are basic buffs, he is not weakened nearly as much when he is a reinforcement to an ally’s castle or when he is a wall defender. This is a big advantage.

However, now that Septimius Severus has been added, it is slightly inferior.

Note – If a dragon cannot be assigned, the siege machine attack will be -25% from the above. Many people will probably assign Celtic Demon to a ranged general and Fafnir to a mounted general, so take that into consideration.

Table (All siege generals / Marching)

GeneralsBuff
Type
AtkDefHPMarch SizeRally CapacityDebuffSkill Book LimitCovenant
Buff
Score 1Score 2Score 3
Mu GuiyingBasic411.4325.8302.625can’t attach AtkIncluded436.41064.81064.8
John HunyadiMarch425361.8328220[overall] Ranged HP -8%
[overall] Siege HP -8%
Included4271136.81152.8
Raimondo
(+Skin)
Basic367.8413263.6186Ranged HP -20%
Siege HP -20%
can’t attach Atk391.81068.41108.4
RaimondoBasic367.8403263.6186can’t attach Atk391.81058.41058.4
Pallas (+Skin
+Dragon or Spiritual Beast)
March411.2372288.2260Ranged HP -45%
Siege HP -45%
437.21097.41187.4
Pallas
(+Dragon or Spiritual Beast)
March401.2372288.2260Ranged HP -25%
Siege HP -25%
427.21087.41137.4
PallasMarch391.2372278.2260Ranged HP -25%
Siege HP -25%
417.21067.41117.4
Kleos (+Skin)March376.4323377.8246Ranged Def -20%
Siege Def -20%
406.41107.21147.2
KleosMarch376.4323367.8246406.41097.21097.2
Edward Teach
(+Dragon or Spiritual Beast)
Basic383.6333327.4128403.610641064
Edward TeachBasic373.6333327.4128393.610541054
John ChurchillMarch374.4308.43042820422.41034.81034.8
Mason Weaver
(+Dragon or Spiritual Beast)
Basic338.2290.2285.4120350.2925.8925.8
Mason WeaverBasic338.2265.2260.4120350.2875.8875.8
ZuccaMarch375328.4311.43204071046.81046.8
PetronasMarch374.4306.8318.4260400.41025.61025.6
Septimius SeverusBasic349317.2306.6280can’t attach Atk3771000.81000.8
Surena (+Dragon)Basic336.6304.4319.2188can’t attach Atk362.6986.2986.2
SurenaBasic311.6304.4319.2188can’t attach Atk337.6961.2961.2
Philip IIMarch361.8285301.83215408.8995.6995.6
Ramesses IIBasic347.8287.8262.4128367.8918918
Ulysses S. Grant
(+Dragon)
Basic335.6271.6258.4320367.6897.6897.6
Ulysses S. GrantBasic284.6271.6258.4320316.6846.6846.6
NapoleonMarch341255.4258288377890.4890.4
Matthias IMarch339.4270.8277178364.4912.2912.2
KhalidBasic333.2235.6269.2220Atk can
attach Lv4 only
355.2860860
ShermanMarch343251.8265.2186Siege HP -26%367884910
Suleiman the MagnificentBasic300.2253.6266.8240All type Def -30%
All type HP -10%
324.2844.61004.6
William WallaceBasic326.8236263.8220Ground Def -40%
Ground HP -20%
348.8848.6908.6
Isabella I (+Dragon)March302.8243.2264.8326340.8848.8848.8
Isabella IMarch272.8243.2264.8226300.8808.8808.8
Emperor Qin ShihuangBasic300.8277.8241.8280can’t attach Atk328.8848.4848.4

B) for Reinforce (to ally’s castle) & Wall Defender

When a reinforcement to alliance member’s city, or a wall defender, the “marching buff” (“when General is leading the army to attack” buff) is disabled.
(See this article for details: Buff / Debuff – Basic Guide)

NOTE: When a reinforcement to “Building”, the “marching buff” is enabled. See section A.

Reinforcement to an alliance member’s city

Overall Rating

Recommendations for Reinforce to alliance member’s city or Wall Defender ( dual role with attacker) are Edward Teach, Mu Guiying, Raimondo.

1. Edward Teach

Requires: Dragon or Spiritual Beast

Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
218.6218212.4
Skill (Awakened)7570550
Specialty6520350
Skillbook25252512
Total383.6333327.412
  • Score 1 (Atk + MS): 395.6
  • Score 2 (Score1 + Def + HP): 1056
  • Score 3 (Score2 + Debuff): 1056

All of the buffs are “basic buffs”, so he is never weakened during reinforcements or wall defenders.

Note – If a dragon or spiritual beast cannot be assigned, the siege machine attack will be -10% from the above.

2. Mu Guiying

Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
216.4215.8217.6
Skill (Awakened)11070358
Specialty7010200
Skin
Covenant5555
Skillbook0252512
Total401.4325.8302.625

(Unavailable Skillbook: Attack)

  • Score 1 (Atk + MS): 426.4
  • Score 2 (Score1 + Def + HP): 1054.8
  • Score 3 (Score2 + Debuff): 1054.8

Most of the buffs are “basic buffs”, so he is almost never weakened during reinforcements or wall defenders.

Almost equal to Raimondo and Edward Teach.

However, since this is with the “Covenant” buff maxed out, which they do not have, it is likely to be inferior to theirs in the future when they have the covenant buff.

3. Raimondo (+Skin)

Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
217.8218213.6
Skill (Awakened)80115150
Specialty6045106
Skin01000Ranged HP -20%
Siege HP -20%
Covenant
Skillbook0252512
Total357.8413263.618Ranged HP -20%
Siege HP -20%

(Unavailable Skillbook: Attack)

  • Score 1 (Atk + MS): 375.8
  • Score 2 (Score1 + Def + HP): 1052.4
  • Score 3 (Score2 + Debuff): 1092.4

In score 2, he is only slightly behind Edward Teach and Mu Guiying.
However, in score 3, he is tops.

Most of the buffs are “basic buffs”, so he is almost never weakened during reinforcements or wall defenders.

4. Raimondo (no Skin)

Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
217.8218213.6
Skill (Awakened)80115150
Specialty6045106
Skillbook0252512
Total357.8403263.618

(Unavailable Skillbook: Attack)

  • Score 1 (Atk + MS): 375.8
  • Score 2 (Score1 + Def + HP): 1042.4
  • Score 3 (Score2 + Debuff): 1042.4

Most of the buffs are “basic buffs”, so he is almost never weakened during reinforcements or wall defenders.

5. Septimius Severus

  • Skill (0 star) – Siege Attack +35%, HP+20%
  • Specialties – Siege Attack +10% (when attacking), Siege Attack +50%, HP+10%, Defense +40%, Ranged Attack +10% (when attacking), March Size +6%
Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
219217.2216.6
Skill (Awakened)70355510
Specialty5040106
Skillbook0252512
Total339317.2306.628

(Unavailable Skillbook: Attack)

  • Score 1 (Atk + MS): 367
  • Score 2 (Score1 + Def + HP): 990.8
  • Score 3 (Score2 + Debuff): 990.8

Most of the buffs are “basic buffs”, so he is almost never weakened during reinforcements or wall defenders.

6. Surena

Requires: Dragon

  • Skill (0 star) – Siege Attack +40% (requires any dragon)
  • Specialties – Siege Attack +10% (when attacking), Siege Attack +45%, HP+40%, Defense +30%, Ranged Attack +10% (when attacking), March Size +6%
Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
216.6214.4219.2
Skill (Awakened)6535350
Specialty4530406
Skillbook0252512
Total326.6304.4319.218

(Unavailable Skillbook: Attack)

  • Score 1 (Atk + MS): 344.6
  • Score 2 (Score1 + Def + HP): 968.2
  • Score 3 (Score2 + Debuff): 968.2

Most of the buffs are “basic buffs”, so he is almost never weakened during reinforcements or wall defenders.

Note – If a dragon cannot be assigned, the siege machine attack will be -25% from the above. Many people will probably assign Celtic Demon to a ranged general and Fafnir to a mounted general, so take that into consideration.

7. Mason Weaver

Requires: Dragon or Spiritual Beast

Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
213.2220.2215.4
Skill (Awakened)6045450
Specialty40000
Skillbook25252512
Total338.2290.2285.412
  • Score 1 (Atk + MS): 350.2
  • Score 2 (Score1 + Def + HP): 925.8
  • Score 3 (Score2 + Debuff): 925.8

All of the buffs are “basic buffs”, so she is never weakened during reinforcements or wall defenders.

Note – If a dragon or spiritual beast cannot be assigned, the siege machine defense & HP will be -25% each from the above.

8. Ulysses S. Grant

Requires: Dragon

  • Skill (0 star) – Siege & Mounted Attack +30%  (requires any dragon)
  • Specialties – Siege Attack +46% (requires any dragon), HP +20%, Defense +10%, Mounted Attack +10% (when attacking), Mounted Attack +26%, Ground Attack +10% (when attacking), March Size Capacity +6%
Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
214.6216.6213.4
Skill (Awakened)5020014
Specialty4610206
Skillbook25252512
Total335.6271.6258.432
  • Score 1 (Atk + MS): 367.6
  • Score 2 (Score1 + Def + HP): 897.6
  • Score 3 (Score2 + Debuff): 897.6

Note – If a dragon cannot be assigned, the siege machine attack will be -51% from the above. Many people will probably assign Celtic Demon to a ranged general and Fafnir to a mounted general, so take that into consideration.

9. Ramesses II

  • Skill (0 star) – Siege Attack +20%, Defense +20%, Ground HP +10%
  • Specialties – Siege Attack +30% (when attacking), Siege Attack +30%, HP+10%, Defense +20%, Ranged Attack +10%, Ground HP +30% (when attacking)
Siege Buff (%)
AtkDefHPMarch
Size
Debuff
by Stats (Lv40
/ 5 Red Star
/ Cultivate +500)
212.8207.8212.4
Skill (Awakened)5035150
Specialty3020100
Skillbook25252512
Total317.8287.8262.412
  • Score 1 (Atk + MS): 329.8
  • Score 2 (Score1 + Def + HP): 880
  • Score 3 (Score2 + Debuff): 880

There are many “basic buffs” when the skills are 1-5 red stars. Therefore, it is almost not weakened when reinforcing.

Table (All siege generals / Reinforcing)

GeneralsBuff
Type
AtkDefHPMarch SizeDebuffSkill Book LimitCovenant
Buff
Score
1
Score
2
Score
3
Mu GuiyingBasic401.4325.8302.625can’t attach AtkIncluded426.41054.81054.8
John HunyadiMarch275251.826822[overall] Ranged HP -8%
[overall] Siege HP -8%
Included297816.8832.8
Raimondo (+Skin)Basic357.8413263.618Ranged HP -20%
Siege HP -20%
can’t attach Atk375.81052.41092.4
RaimondoBasic357.8403263.618can’t attach Atk375.81042.41042.4
Pallas (+Skin
+Dragon or Spiritual Beast)
March261.2252238.226Ranged HP -45%
Siege HP -45%
287.2777.4867.4
Pallas
(+Dragon or Spiritual Beast)
March261.2252238.226Ranged HP -25%
Siege HP -25%
287.2777.4827.4
PallasMarch261.2252238.226Ranged HP -25%
Siege HP -25%
287.2777.4827.4
Kleos (+Skin)March261.4258272.824Ranged Def -20%
Siege Def -20%
285.4816.2856.2
KleosMarch261.4258262.824285.4806.2806.2
Edward Teach
(+Dragon or Spiritual Beast)
Basic383.6333327.412395.610561056
Edward TeachBasic373.6333327.412385.610461046
John ChurchillMarch264.4248.426428292.4804.8804.8
Mason Weaver
(+Dragon or Spiritual Beast)
Basic338.2290.2285.412350.2925.8925.8
Mason WeaverBasic338.2265.2260.412350.2875.8875.8
ZuccaMarch260248.4266.432292806.8806.8
PetronasMarch304.4246.8278.426330.4855.6855.6
Septimius SeverusBasic339317.2306.628can’t attach Atk367990.8990.8
Surena (+Dragon)Basic326.6304.4319.218can’t attach Atk344.6968.2968.2
SurenaBasic301.6304.4319.218can’t attach Atk319.6943.2943.2
Philip IIMarch291.8250261.832323.8835.6835.6
Ramesses IIBasic317.8287.8262.412329.8880880
Ulysses S. Grant (+Dragon)Basic335.6271.6258.432367.6897.6897.6
Ulysses S. GrantBasic284.6271.6258.432316.6846.6846.6
NapoleonMarch255235.425828283776.4776.4
Matthias IMarch289.4250.825717306.4814.2814.2
KhalidBasic333.2235.6269.222Atk can
attach Lv4 only
355.2860860
ShermanMarch273231.8250.218Siege HP -26%291773799
Suleiman the MagnificentBasic300.2253.6266.824All type Def -30%
All type HP -10%
324.2844.61004.6
William WallaceBasic326.8236263.822Ground Def -40%
Ground HP -20%
348.8848.6908.6
Isabella I (+Dragon)March247.8228.2249.832279.8757.8757.8
Isabella IMarch247.8228.2249.812259.8737.8737.8
Emperor Qin ShihuangBasic290.8277.8241.828can’t attach Atk318.8838.4838.4

Special Note – John Hunyadi, Pallas, Kleos, John Churchill, Zucca, Petronas, Phillip’s Weaknesses

They perform significantly worse when they are not “attacking (marching)”, i.e., when they are reinforcements (alliance member’s city) or defense generals on wall.

If you are using them as your main general, some players may need to train a separate general for reinforcements.

Note – The following cases are no problem. Attack buffs (march buffs) are applied.

– When participating in a rally / starting a rally by yourself
– When sending reinforcements / defending / attacking an occupied building on the map (Portal, Temple, etc.)

Detailed explanation: Buff / Debuff – Basic Guide


Related – Other Recommended Generals

Overall
List of Best Generals

Recommended generals are summarized by role, such as battle-oriented and development-oriented.

Recommended Main Generals

For a detailed look at each type of troops, click here.

Recommended Assistant Generals
List of All Generals
List of Generals by Role (+ How to Get)

A comprehensive list of all golden historic generals, over 100 in total, by role.

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60 Comments

こゆき

Sorry, this may be an elementary question, Why are there two types of generals, with skins and without skins?

For example, if I want the skin of Pallas, do I have to summon her with the historic general summonning to get the skin?

Skins increase the buffs for that general.
The Pallas skin was available in a different event than the Historic General Summoning. That event has already ended, so we will have to wait for the next one. As of today (8/22/2023) it is not obtainable.

こゆき

I see.
Thank you for your answer. m(_ _)m
I will wait patiently for the event.
I won it with the historic general token, but I was in a hurry because there was no skin ( > < ). 😉

Hello. You mentioned that Petronas has a lot of marching buffs, which greatly weakens him if we send him as a reinforcement to our side, but if we use Petronas as an aide to our main Edward Teach, will that compensate for the weakness?

It’s pretty good and I would recommend it if you haven’t already raised your siege general.
However, if you have already raised quite a few Petronas, Septimius, Philip, and Surena, there is no need to switch.

Would you create a best assistant general section with full specialties vs no specialties? Skill books are not as important since that is a compatibility issue…

Happy Dip

Just a heads up… Evony forcibly removed the attack skill book from every Surena on every server… I wouldn’t consider him number one anymore…

Anonymous

With the official removal of the attack book by evony, can you update the list

Anonymous

Not sure what others are finding, but I have added Siege Attack, L4, to Surena.

Thank you, I’ll check with customer support then. I get a message that the general already has the skill at a higher level so I can’t add Siege attack to him.

Anonymous

Sometimes you can’t add the lower level books if their innate skill is higher, not sure if that’s the case.

むかちん

I tried to attach level 1 before attaching level 4, but it seems impossible :-<

Customer support is also telling me that siege attack skill cannot be added to Surena.

It was originally possible to attach the skill book for attack, but now it appears that it is no longer possible to do so. I will wait and see for a while, as it is unclear whether the developer will leave it as is or revert back to being able to attach it in the future.

Hello, just wanted to let you know that Surena cannot take a Siege Attack skillbook, so his siege attack is 95% before red stars, while Philip II can and his would be 110% with the skillbook and before red stars. Additionally, Surena only adds an additional 25% attack from all 5 red stars, while Philip II adds 35% without needing a dragon. Would you agree that this makes Philip II the better choice, or have I missed something?

Thanks for the info! However, I have obtained evidence that we can add Lv4.

Also, I have changed the evaluation criteria, please check the Assumptions section.
I have made adjustments throughout the article.

Anonymous

I have a L4 Siege Attack skill book on mine.

Ислам

You don’t take into account that all of Philip II’s bonuses work if he is in command of an army. if it is added to the rally then it is not so good anymore.

Thank you for all your help.

I previously asked a question in the “Generals Cultivation Guide” and your recommendation was to train a Ranged General as an attacker and defender.

I have two questions.

First, I am currently training Winfield Scott.
(Skills: Ranged Attack, March Size, Ranged Range, each giving Lv.4).

I have given him skills from the perspective of specializing in ranged troops, but should I consider replacing Ranged Attack with Siege Machines Range, etc. if he is also a defender?

Second, I have two players in my alliance who do not currently have a ranged general, but have a siege general.

They have Ulysses and Surena respectively.

Is there an option to use the siege general as an attacker and defender as a replacement for the ranged general?
If so, I would appreciate it if you could give me the recommended skills.

(Supplement)
I understand that a balance of 7~8 ranged / 2~3 siege and layers would be effective.
I assume that the priority of the skills is as follows
High: March size, Siege range, Ranged range
Medium: Siege attack, Ranged attack
Low: HP and defense

Thank you in advance.

Hi – great wiki that I reference often. Question though: I notice in several places throughout this Wiki, you discuss a mixed Range/Siege march (perhaps 80/20 or 70/30), but I wasn’t able to find anything regarding the reverse… a Siege/Ranged march (70/30), or maybe some other sort of mix like Siege/Ground. Is this something that is not advised? I have Napoleon and he has a 32% all troop buff (with all specialties activated), and 42% for Ranged. Would a mixed march be ill-advised for a Siege general? Do game mechanics make this strategy not successful?

If this can be a successful strategy, would adding the skills of Siege Range Bonus, Siege attack and Range Bonus (or ground speed) be advised? Thanks in advance.

It depends on the composition of the enemy. However, in reality, they are often not very useful.
Therefore, I do not recommend it.

In the case of siege/ground (70/30), it is strong against enemies specializing in ranged troops, but there is no point in increasing ground. Specializing in siege or ground is sufficient.

In the case of siege/ranged (70/30), it is effective when the enemy is ranged/mounted (70/30), but there are few such enemies.

In addition, ranged/siege (70/30) is effective against enemies with more mounted and ranged and fewer ground and siege, in other words, it is a formation that is easily useful until the middle of the game, so it is listed in a separate article.

Thank you, that makes sense. I will plan accordingly.

Happy Dip

Customer service told me they have to delete my developed Surena but they need my permission. What are you hearing? I already have siege attack, siege range, and march size. If I leave it alone. Will my siege attack skill book stay?

鳥クララ

Thank you for all your valuable information. Regarding Philip II, it is possible to add an attack.
I have added siege attack, siege range, and march size. Thank you very much.

Based on the data above, Ulysses is ahead of Matthias in attack and march size. Is he ranked behind him because he needs a dragon?

Thank you for all your help. About the siege machine, when it breaks, it’s out of control, isn’t it? If I have to spend gems to fix it, should I dismiss it? Will the number of soldiers be reduced as well? Please let me know.

What do you think of Joseph Johnston as a siege reinforcement general compared to Grant or Ramsses? I believe the “in city” buffs apply when you are reinforcing another player, so that might prevent the need for a specific reinforcing siege general?

Chikichiki

Can you please comment on Isabella 3rd speciality. When does it apply

I have several of these siege generals in my items. At what keep level does one need to start developing a siege general and building lots of siege troops? Right now I have built just enough to level my generals and for gathering load.

I already have a Mattias but I intend to unlock only three specialties. Is Ulysses Grant still preferable under these circumstances?

Napoleon’s skills must have changed. His base is no longer +10 siege attack.
He adds +10 attack to all troops, +20 to siege attack, and can add a +25 skill book.
His specialties add another +20 siege attack and +22 to all troops attack.

Hallo, wie sieht es mit dem General Dimitri aus? er ist in general der sein buff für verstärkung hat

Anonymous

I couldn’t get Khalid to add the siege machine attack skill😢.

Thank you for such a detailed and easy to read article😄.
It’s very helpful to know about general and equipment creation!
I would be very happy if you could write about layered composition when you have free time.

Just for curiosity, is siege even worth building??
I ask because I have been told that range is best against other players, and mounted are best against bosses, but what are siege best for??
Thanks in advance!!

I think it is worth building.
I think the first area of strength is defensive battles.
It is not uncommon for big high-level players to build more siege weapons for defense than any other type of troops.

Siege machines tend to be strong against ranged troops and weak against mounted and ground troops.
(See this article for more info: Troop Type Guide: Usage & Characteristics (Mounted, Ground, Ranged, Siege))

If a player is an intermediate player or above, siege machines can be an effective counter since many players attack with ranged troops.
However, since the attack value is low, you will need to have a large number of units.
Buffs and debuffs are also important. Of course, if these are weak, you will lose.

It can also be used for attacking, but due to the limitation of the March size, it does not have enough firepower, and it is not uncommon for it to be ineffective when the enemy is a high-level big player.
However, if the enemy has a lot of low level troops, I have the impression that even a small number of siege machines can be useful.

I think the answer to P’s question below is also helpful, so please have a look at that too.

Hi, thank you for all the information, i learn a lot thanks to you.
I have a question, why people don’t use seige machine, but players usually prefer use archers or ground in PvP? I see many times that people prefer to use ground for kill ranged troops, instead of seige.
And i listen rumor that seige are stronger in defense than the offense, is it true?

The reason why many people use ranged troops is because many beginners in PvP use mounted troops.
Also, I think it is the most versatile troops in PvP because it can compete with other types of troops, though only if you increase the buffs enough. 🤔

People who use ground troops are advanced players, and it’s to take down range troops players like the ones mentioned above.
Siege machines are also strong against ranged troops, but tend to be weak against mounted and ground troops.
Ground troops can fight decently against three types of troops: ranged troops, ground troops, and siege machines, but siege machines can only fight two types: ranged troops and siege machines.
In other words, in terms of versatility, ground troops are better than siege machines.
I think this is one of the reasons why people prefer ground troops to siege machines. 🤔

Also, siege machines have a low attack value, so you need to have a large number of them to be able to effectively damage the enemy.
If you don’t have enough of them, the enemy will get close to you before you can destroy them, and you will be beaten.

The biggest obstacle in attack is the limitation of march size.
This is not the case in defense.

Therefore, rather than saying that
“siege machines are stronger in defense than in offense”,
it is more accurate to say that
“siege machines are better at making up for their weaknesses in defense than in offense”.

In other words.
In the case of attack, because of the upper limit of damage by March size, siege machines cannot play an active role depending on the enemy.
In the case of defense, since there is no upper limit of damage by march size, siege machines can be relatively active. (In fact, it can be the strongest type of troops that can deal heavy damage unilaterally.
I think we can say that. 🤔

(Note: The above is based on the assumption that you and the enemy have the same level of troops and buffs. If the enemy’s level is low, you can defeat many enemies even if your numbers are low.)

Related : Troop Type Guide: Usage & Characteristics (Mounted, Ground, Ranged, Siege)

Anonymous

What should I think about the extended range skill for siege machines?
Also, if I choose to extend the range, which of the other two skills should I choose?

So, I have one question… isn’t Matthias better than Grant if you don’t have a Pasture dragon available?

Anonymous

I’ve been waiting for your article on siege machines! Thank you very much!
Compared to attacking with ranged troops, the firepower is reduced, but I believe the range is wider = more attacks. However, in order to take advantage of the higher number of attacks, is it better to add a little bit of each level of mounted and ranged troops as well as ground troops to form a unit that can stop the opponent for as long as possible?

ぼにっこ

Thank you for everything.😊
We all in the alliance are watching this!
I don’t see many discussions on siege weapon generals, so this was very helpful!
I’m looking forward to your article on Battle of Chalons.🥰🥰

General Simeon, can you set up a Siege General?

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